Work samples

  • Electronic Pallet, 2024 - Ongoing
    Electronic Pallet, 2024 - Ongoing

    Wooden pallet, multi-channel video sculpture, multi-channel audio, inkjet on acetate film, LCDs, CRTs, Portable Car Screens.  

    All Electronics were found and salvaged from across the Baltimore and greater DMV area

    Electronic Pallet is an ongoing project that grew from my research into electronic rycling systems and global waste circulation. The title references the practice of stacking CRT and LCD screens onto pallets for "recycling," often leading to export rather than renewal. Inspired by the Basel Action Network and MIT's electronic tracking studies, the piece reimagines these pallets as sculptural forms made of wrapped, discarded devices. The installation changes with each presentation, combining Living, Injured, and Dead electronics in layered arrangements that expose the cycles of consumption, concealment, and displacement. 

    The videos on the Living screens are just one component, extending this inquiry through multi-screen improvisation and signal feedback, revealing the environmental and ethical dimensions of technological excess.

    The audio for the videos on the screens allows the viewer to walk 360 degrees around the piece and experience different audio at different times in the room

  • Active Listening 1-02.jpg
    Active Listening 1-02.jpg

    Active Listening 1

    2024

    Interactive/Generative Video Installation

    Materials: Three CRT monitors, microphone, audio interface, feedback loop

     

    This dynamic, living installation comprises three stacked CRT monitors that listen and respond to the surrounding environment. Utilizing a microphone and an audio interface, the installation transforms ambient noise, spoken words, or song into a generative video animation that unfolds in real time. The visuals on the monitors shift and evolve, directly influenced by the sounds they receive, creating a continuous feedback loop between the audience and the work.

    When activated, Active Listening 1 captures even the faintest sounds, responding to an empty room or human interaction with equal sensitivity. This intimate relationship with its environment allows the piece to hold a profound presence in any space it inhabits.  Due to the nature of the older "living" CRT televisions, I like to think people are curious about the material as it moves and listens/responds as you enter, leave, and inhabit the space with it.  

    Originally exhibited at Area 405 gallery in Baltimore City as part of the Animation Adjacent exhibition, running in conjunction with the Sweaty Eyeballs Animation Festival 2024.

  • Improvising The Image

    2024

    Improvisational Video and Music, Collaborative Project and Concert for 5 musicians and 1 video artist

     

    Musicians: 

    Patrick Crossland

    Ida Dierker

    Brandon Gouin

    Jeremy Keaton

    Josh Webb

    This semester-long collaboration culminated in an hour-long improvisation concert, where musicians actively responded to the visuals displayed on CRT monitors as I improvised alongside them. Throughout the semester, we explored the dynamic connection between live audio and video, fostering a process of mutual listening, watching, and creative collaboration. This exchange emphasized the interplay between sound and image, showcasing the responsive and performative nature of our work together.

  • Feedback For Nature

    Feedback for Nature

    2023

    3:30

    Short Film and CRT Installation

    Materials: Restored analog televisions, video mixers, prosumer analog devices, CRT monitors, generative video feedback loops, and original soundtrack

     

    Feedback for Nature is a visually compelling short film and sound composition by McCoy Chance that merges analog feedback loops, generative textures, and imagery inspired by the natural world. Premiered with New Works in Baltimore, MD, the piece will also be featured as a CRT installation at the Center for Art, Design, and Visual Culture (CADVC) in 2025.

     

About McCoy

McCoy Chance is an artist, musician, composer, and educator based in Baltimore, MD. His work focuses on revitalizing discarded analog technology, collaborating with local repair professionals, musicians, and Baltimore’s vibrant creative communities to reimagine how we consume, use, and understand contemporary technology.

Through his practice, McCoy delves into the complex relationship between humans and machines, transforming technological waste into evocative moving images,… more

Signal Remains, A Catalogue of the City's Afterimage, 2025

Multichannel video and audio, ink on acetate film, restored video devices sourced from Baltimore, Deleware and Virginia, Generative animation, creative coding, video cameras, and custom built circuitry  

Signal Remains is a living network of CRTs (Cathode Ray Tube), LCDs, and other screen-based devices collected from Baltimore and the greater DMV area. Many originitated from former industrial and commercial sites before being restored and revived in collaboration with Baltimore television repair professional Calvin Adler. The work traces the technological and industrial histories embedded within the materials, reanimating Baltimore's past through light, signal, and feedback. Each screen functions as both archive and collaborator, reflecting the city's ongoing story of labor, obsolescence, and repair. 

  • Signal Remains, A Catalogue of the City's Afterimage, 2025, Gallery View at the Peale Museum in Baltimore as part of Spark: Industrial Afterglow
    Signal Remains, A Catalogue of the City's Afterimage, 2025, Gallery View at the Peale Museum in Baltimore as part of Spark: Industrial Afterglow

    CRTs and LCDs glow with animation, distortion, and images from Baltimores Industrial past

  • Detail shot of a reclaimed metal shelf used in the installation with the found and salvaged/repaired televisions
    Detail shot of a reclaimed metal shelf used in the installation with the found and salvaged/repaired televisions

    Detail shot of a reclaimed metal shelf used in the installation, holding found and salvaged televisions

  • Detail shot of reclaimed metal shelf
    Detail shot of reclaimed metal shelf
  • Detail Shot of the square Sony television that I salvaged before it went to a landfill
    Detail Shot of the square Sony television that I salvaged before it went to a landfill
  • Detail shot of the main 1x4 video wall in the installation
    Detail shot of the main 1x4 video wall in the installation

    Detail shot of the main 1 x 4 video wall I made for this installation.  This video wall is a made up of a family of four televisions, 2 of which I resurected with the help of local Baltimore repair professional Calvin Adler.  All four of the tvs are stamped from a Xerox facility nearby and wear the year 1988.

  • A glitched portrait of a General Motors executive opening the assembly line/plant in baltimore
    A glitched portrait of a General Motors executive opening the assembly line/plant in baltimore

    A glitched, color-saturated portrait of a General Motors executive at the opening of Baltimore’s GM assembly plant—the site that would go on to build Chevrolet vehicles. The image fractures into bands of neon interference and analog noise, pushing the figure between corporate ceremony and signal collapse, as if the broadcast itself can’t hold the story steady. The distortion turns a moment of industrial optimism into a haunted transmission: authority rendered unstable, history rewritten through drift, misalignment, and electronic static.

  • WJZ13 Eyewitness News
    WJZ13 Eyewitness News

    Archival WJZ13 Eyewitness News footage is cut into a fast-moving montage of popular brands and commercials with roots in Baltimore. Logos, jingles, and ad fragments collide with local broadcast texture—scanlines, jump cuts, and signal noise—blurring civic memory with consumer history. The edit moves like channel-surfing through time, stitching together hometown industry, regional identity, and the glossy promises that once aired between headlines.

  • Alternative view of the installation
    Alternative view of the installation
  • Jeremy Keaton and Ida Dierker Performance Clip within the installation

    A live improvisation performance within Signal Remains, A Catalogue of the City’s Afterimage (2025), featuring Jeremy Keaton on cello and Ida Dierker on synthesizer. Performing in direct dialogue with the multichannel installation, they musically responded to the shifting imagery on the screens in real time, treating the CRT signal as a collaborator. The set moved with the visuals as they flickered, drifted, and reconfigured, translating motion, texture, and interference into evolving tone, rhythm, and density.

  • Signal Remains (Video for 1 x 4 Video Wall)

    Signal Remains (Video for 1x4 VideoWall) is a video made specifically for this site-specific installation. It layers an animated crow behind the city of Baltimore with emojis cycling through different emotions, Baltimore Colts imagery, and references to National Bohemian commercials. The video also threads in iconic parks and Baltimore locations drawn from film. Built through analog and hybrid workflows, the piece embraces signal texture, drift, and modulation as part of its visual language. This is also one of the many sound components within the installation that talks about a selected Baltimore history from archival film.

Electronic Pallet, 2024 - Ongoing

Wooden pallet, multi-channel video sculpture, multi-channel audio, inkjet on acetate film, LCDs, CRTs, Portable Car Screens.  

All Electronics were found and salvaged from across the Baltimore and greater DMV area

Electronic Pallet is an ongoing project that grew from my research into electronic rycling systems and global waste circulation. The title references the practice of stacking CRT and LCD screens onto pallets for "recycling," often leading to export rather than renewal. Inspired by the Basel Action Network and MIT's electronic tracking studies, the piece reimagines these pallets as sculptural forms made of wrapped, discarded devices. The installation changes with each presentation, combining Living, Injured, and Dead electronics in layered arrangements that expose the cycles of consumption, concealment, and displacement. 

The videos on the Living screens are just one component, extending this inquiry through multi-screen improvisation and signal feedback, revealing the environmental and ethical dimensions of technological excess.

The audio for the videos on the screens allows the viewer to walk 360 degrees around the piece and experience different audio at different times in the room

  • Gallery view of Electronic Pallet, 2024, CADVC, UMBC
    Gallery view of Electronic Pallet, 2024, CADVC, UMBC
  • Gallery view of Electronic Pallet, 2024, CADVC, UMBC
    Gallery view of Electronic Pallet, 2024, CADVC, UMBC
  • Detail shot of one of the screens covered by the film prints
    Detail shot of one of the screens covered by the film prints
  • Detail shot of one the televisions in the installation
    Detail shot of one the televisions in the installation
  • Detail shot of the oldest television (CRT) in the installation
    Detail shot of the oldest television (CRT) in the installation
  • Still from one of the many videos of the installation
    Still from one of the many videos of the installation

    A cheetah is framed inside a circular window, set against a vivid field of color created by video feedback loops.

  • Electronic Pallet, Another angle
    Electronic Pallet, Another angle

    Film prints cover the televisions on the electronic pallet, draped across the screens while they still emit light and moving image. The glowing monitors backlight the prints, layering photographic frames over flicker and signal.

  • Still from one of the televisions on the Pallet
    Still from one of the televisions on the Pallet

    Two Bell Labs scientists in conversation about research are blended with an image of an adult cheetah standing watch. One of the videos in the installation focuses heavily on the optimism of Bell Lab Scienctists to create juxtaposition to the pallet of Living electronics

Abandoned Mall Monitor, 2024

One abandoned mall monitor, single channel audio and video, generative animation, urban mining, 

Abandoned Mall Monitor examines cycles of technological obsolescence, labor, and environmental degradation through the lens of retail architecture and display technology. Using a salvaged mall monitor display, speculated to have originated from an abandoned Mall in Maryland, the work reanimates the screen as both research object and projection surface. The video integrates archival footage, environmental documentation from global e-waste sites, and analog feedback generated through modified video signal systems. The video transports viewers to the abandoned mall in Owings Mills, Maryland, descending an escalator into an abandoned media store designed by my father, filled with empty shelves, broken glass, and traces of a forgotten past.  

 

  • Gallery view of the abandoned mall monitor juxtaposing two of the multiple videos of an urban mining site and an enlarged flower
    Gallery view of the abandoned mall monitor juxtaposing two of the multiple videos of an urban mining site and an enlarged flower
  • Viewer taking in the images of the mall monitor.
    Viewer taking in the images of the mall monitor.
  • Detail shot of the video for the installation
    Detail shot of the video for the installation

    In this image, I am mining parts from a broken DVD player in my studio to make something new.  The background is a generative animation made from these broken parts as well as a global urban mining site

  • Detail shot of Abandoned Mall Monitor
    Detail shot of Abandoned Mall Monitor

    This screen capture from the video shows three videos playing over generative feedback loops.  Video shows an active Maryland mall before being abandoned, McCoy mining for materials in his art studio, and an urban mining site in Accra, Ghana

  • Abandoned media store inside the abandoned Owings Mills Mall in MD
    Abandoned media store inside the abandoned Owings Mills Mall in MD

    The abandoned media store closes out the video where you see nothing on the shelves, glass on the floors, and remnants of a past where physical media mattered.

  • The escalator at Macys department store before it closed down
    The escalator at Macys department store before it closed down

    An esclator inside of a Macys takes you into a fully stocked department store before it shuts down for good.

  • Still from Abandoned Mall Monitor
    Still from Abandoned Mall Monitor

    A still image from the video shows an elephant beside a computer within a global urban mining site, where discarded electronics are sorted and processed.

  • Macys Escelator
    Macys Escelator

    A point-of-view shot descending an escalator inside Macy’s at Owings Mills Mall in Maryland while the store is still open but nearly empty. The camera looks down the rails into sparsely lit floors with few fixtures and no shoppers, capturing the quiet in-between state of a functioning space that already feels abandoned.

  • Still from Abandoned Mall Monitor
    Still from Abandoned Mall Monitor

    Three documentary images are embedded within a generative, playful animation of shifting color fields and geometric shapes. At the top, an empty mall interior glows with its lights still on. In the middle, the artist mines a DVD player in a basement workspace as an abstract form partially obstructs the scene. At the bottom, a cluster of computer monitors sits in an urban mining site, staged for dismantling and reuse, suggesting parts pulled to repair other screens.

Dead Set 1988 - Feedback For Nature, 2025

Experimental Film and Video/Sound Installation

A multichannel video and sound installation featuring a cluster of black-and-white Panasonic security monitors, each showing a cheetah, surrounding a restored television placed on a plinth of stacked concrete masonry blocks. For me, the cheetahs act as guardians of the resurrected set and share a lot more in common with old technology than we think.

The visuals begin on CRT screens using restored 1980s prosumer devices and homemade mixers, where I capture feedback, interference, and generative textures before refining the source footage. Motifs from the natural world recur, especially the cheetah, which suggests resilience within a shifting technological landscape. Abstract planets, spheres, and saturated color build a surreal motion study, shaped by a three-movement original score.

The installation reflects on obsolescence, sustainability, and the ties between signal and living systems. The central “Dead” television was resurrected with help from Baltimore repair professional Calvin Adler, turning it into a Living tribute and a nod to the power of repair. The research behind this work is influenced by global electronic recycling infrastructures and their effects on human and environmental health.

  • The Dead The Living And The injured-19_0.jpg
    The Dead The Living And The injured-19_0.jpg
  • The Dead The Living And The injured-25.jpg
    The Dead The Living And The injured-25.jpg
  • The Dead The Living And The injured-20.jpg
    The Dead The Living And The injured-20.jpg
  • Detail shot of image distortion in the black and white security monitor system.
    Detail shot of image distortion in the black and white security monitor system.
  • The Dead The Living And The injured-27.jpg
    The Dead The Living And The injured-27.jpg
  • Cheetah Security-1.jpg
    Cheetah Security-1.jpg
  • Still from the film Feedback For Nature
    Still from the film Feedback For Nature

    This still is from Feedback For Nature, the film shown in the installation on the Dead, now resurrected, 1988 Toshiba Blackstripe television. The image carries CRT signal texture and feedback-driven artifacts

  • Still from the film Feedback For Nature
    Still from the film Feedback For Nature

    A butterfly flaps its wings against a backdrop of circular forms and vertical lines generated by an analog feedback device I built by cutting and rewiring VGA cords.

  • Feedback For Nature

Transmission Override

Short Film and Video Installation

Transmission Override is an experimental short film composed through what I call Living, Injured, and Dead Technologies, a conceptual framework that guides both my process and my relationship with media. Living devices actively transmit and receive. Injured devices glitch, distort, or falter with unpredictable beauty. Dead technologies, disconnected, discarded, or obsolete, become raw material for reanimation and transformation.

My films never begin on a digital timeline. Each piece starts in the analog realm, generating textures, feedback, and signal using Living and Injured devices in my studio. Analog feedback loops, CRT screens rescued from the street, and prosumer video gear from the 1980s and 1990s are layered with collected footage and shaped through hybrid analog and digital methods.

In Transmission Override, natural imagery such as bees, flowers, and seasonal rhythms intertwines with the persistent hum of signal and static, echoing a world shaped by both pollination and transmission. An analog synthesizer score builds a meditative sonic terrain that holds the tension between decay and regeneration.

The machines I use are not passive tools but collaborators. Each device carries its own history, its own scars and stutters, and in working with these technologies, I prioritize care, attention, and repair over convenience or disposability. Glitches and ghost signals are not errors. They are part of the language.

  • Transmission Override, Binnar 2025, Portugal, International Festival of the Arts, Video Installation. Ten_Y25 Group Exhibition.
    Transmission Override, Binnar 2025, Portugal, International Festival of the Arts, Video Installation. Ten_Y25 Group Exhibition.

    Transmission Override was presented at Binnar 2025 in Portugal as part of the International Festival of the Arts in the Ten_Y25 group exhibition. Shown as a video installation, the work uses hybrid analog and digital workflows and CRT-based signal processes to explore transmission, decay, and regeneration through layered feedback, collected footage, and an original synthesizer score.

  • Still 2 of rotating flowers
    Still 2 of rotating flowers

    In the film, these flowers symbolize the growth and decay of our natural world surrounded by the signals and data we put out

  • Still from Transmission Override, 2023
    Still from Transmission Override, 2023

    A still image of an animated world transmitting signals over generative feedback animations.  

  • Still Image from Transmission Override of the background textures used in the film
    Still Image from Transmission Override of the background textures used in the film

    Bright lines of analog video feedback streak across a black backdrop, forming sharp bands and shimmering interference. I imagine the feedback as glowing signals in our world against the back drop of pollinators

  • Transmission Override Poster 2025
    Transmission Override Poster 2025
  • Projections at the Peale Photo
    Projections at the Peale Photo
  • Projections at the Peale

    "Transmission Override" at Spark 6 - Projections at the Peale

  • Transmission Override
  • Binnar 2025, International Festival of the Arts
    Binnar 2025, International Festival of the Arts

    A poster of the 2025 BINNAR festival of the arts where Transmission Override was presented in the month of November 2025

Active Listening 1: Room, Voice, and Discarded Technology

Interactive Video Installation

Materials: Three CRT monitors, microphone, audio interface, feedback loop

Originally exhibited at Area 405 gallery in Baltimore City as part of the Animation Adjacent exhibition, running in conjunction with the Sweaty Eyeballs Animation Festival 2024.

This dynamic, living installation comprises three stacked CRT monitors that listen and respond to the surrounding environment. Utilizing a microphone and an audio interface, the installation transforms ambient noise, spoken words, or song into a generative video animation that unfolds in real time. The visuals on the monitors shift and evolve, directly influenced by the sounds they receive, creating a continuous feedback loop between the audience and the work.

When activated, Active Listening 1 captures even the faintest sounds, responding to an empty room or human interaction with equal sensitivity. This intimate relationship with its environment allows the piece to hold a profound presence in any space it inhabits.

  • Active Listening 1: Media Example
    Active Listening 1: Media Example
  • Gallery Attendees Interacting!

    This video shows one of the attendees of the gallery during one of the event nights interacting with the sculptural CRT installation and singing into it.  You can see the sculpture and installation responding to the person as they use different tonalities and vocals

  • Audio Interface/Expander used in the installation
    Audio Interface/Expander used in the installation
  • Gallery attendee interacting with the CRT Video Installation.
    Gallery attendee interacting with the CRT Video Installation.
  • Active Listening 1
    Active Listening 1
  • Active Listening 1, visual media changing based on the sound in the room
    Active Listening 1, visual media changing based on the sound in the room
  • Installation at Area 405 Gallery
    Installation at Area 405 Gallery
  • Full Gallery View
    Full Gallery View
  • Gallery Visit
    Gallery Visit

Electric Body

Electric Body

2023

Interactive Installation

Materials: Restored CRT monitors, active videoscope, auxiliary chord, found and repurposed materials

Electric Body is an interactive installation that transforms discarded technology into a vibrant exploration of the human relationship with electricity and the body’s connection to technology. Originally constructed using restored CRT monitors and materials salvaged from Baltimore City, the work critiques the pervasive culture of planned obsolescence and champions the repair and renewal of e-waste.

The installation features an active videoscope that remains dormant until activated by the viewer’s physical touch. A 20-foot auxiliary chord extends from the monitors, creating a circuit only when it comes into contact with the body or any conductive surface in the surrounding environment. This tactile interaction generates live, dynamic visuals on the screens, making the audience an integral part of the circuit and the artwork.

Electric Body is both a reflection on and a renewal of the technology left behind in our urban environments. By salvaging and repairing materials found on the streets of Baltimore, this piece reduces e-waste and breathes new life into discarded objects, demonstrating their potential for reinvention. The work underscores the urgent need to rethink how we manage and value technology in a society driven by fleeting trends and disposable consumer goods.

Continuing to grow, Electric Body now includes more than 10 additional restored televisions as of 2024, each contributing to a larger conversation about sustainability, repair, and our evolving relationship with technology.

"Electric Body" is a reflection and renewal of the old technology lying in and around Baltimore city that I have given new life too.  

  • Electric Body
  • Electric Body Portrait
    Electric Body Portrait
  • Electric Body a modular installation that can come off the wall and be installed in different areas in the room
    "Electric Body" a modular installation that can come off the wall and be installed in different areas in the room
  • Electric Body interaction with environment and Installation
    Electric Body interaction with environment and Installation
  • Electric Body producing different patterns based on the amount of static charged up
    "Electric Body" producing different patterns based on the amount of static charged up
  • Electric Body
    Electric Body
  • Electric Body Iteration 1
    Electric Body Iteration 1
  • The Back of the body
    The Back of the body
  • Back side of Electric Body in Lion Bros Studio
    Back side of Electric Body in Lion Bros Studio

Roll For Punishment

Roll for Punishment

2023

Percussion Ensemble Performance for 4–6 Players

Roll for Punishment is a game-like percussion ensemble performance piece that delves into the dynamics of chance, societal norms, and cultural commentary. Designed for 4–6 players, the piece unfolds through a playful yet conceptual framework, exploring themes of masculinity, repetition, and the unpredictable nature of human behavior.

During the Spring of 2023 I met with the Director Tom Goldstein and his percussion Ensemble semi weekly to make this composition possible as well as coach all the players on the score, performance, and dynamics of the piece.  

The composition is divided into two phases. In phase one, performers adhere to specific composer instructions for their chosen percussion instruments, creating layered and evolving rudimentary rhythms. In phase two, any player who rolls a one must "Roll for Punishment," which involves performing mundane yet absurd tasks such as brushing teeth with an instrument or engaging in a mock debate about baseball rule changes. Players remain "in the game" when rolling blue dice, but rolling red signals a transition to punishment tasks, introducing a theatrical element to the performance.

The punishments and gestures are inspired by societal perceptions of masculinity and repetitive cultural trends, as highlighted in NPR discussions in Spring 2023. These tasks, alongside "masculine statements" embedded in the score, critique the monotony of cultural expectations while inviting humor and reflection. Influenced by the chance-based compositions of John Cage and the narrative tension of the anime Kakegurui – Compulsive Gambler, Roll for Punishment transforms risk and decision-making into a dynamic performance.

Under the direction of Tom Goldstein, Roll for Punishment was performed in collaboration with the UMBC Percussion Ensemble as the finale of the sold-out Spring Concert, Time and Punishment. The work’s conceptual depth and engaging framework challenge performers and audiences alike to reflect on the arbitrary systems of power, competition, and cultural narratives. With its blend of rhythmic complexity, theatrical tasks, and unpredictable outcomes, Roll for Punishment is as much a thought experiment as it is a performance.

  • "Roll For Punishment", by McCoy Chance
  • Time X Punishment Concert Poster
    Time X Punishment Concert Poster
  • Clip from beginning phase of the composition

    This is the beginning and first phase of "Roll For Punishment" where the artists are only playing the percussion instruments they choose with the instructions given on what number they role.

  • Score and Directions
    Score and Directions
  • Rehearsal 2

    This was the second time I got to work with the students at UMBC in the percussion Ensemble to make this piece come to life.  

  • Instructions for Performance
    Instructions for Performance
  • Opening Score
    Opening Score
  • Rehearsal 2
    Rehearsal 2
  • Rehearsal
    Rehearsal

Improvising The Image

2024

Improvisational Video and Music, Collaborative Project and Concert for 5 musicians and 1 video artist

This semester-long collaboration culminated in an hour-long improvisation concert, where musicians actively responded to the visuals displayed on CRT monitors as I improvised alongside them. Throughout the semester, we explored the dynamic connection between live audio and video, fostering a process of mutual listening, watching, and creative collaboration. This exchange emphasized the interplay between sound and image, showcasing the responsive and performative nature of our work together.

During the course of this collaboration, it was truly inspiring to see the musicians grow attached to the CRTs they were improvising with. Each of us, including myself, had our own Cathode Ray Tube Television—a total of seven CRTs, one for each member. I fed the video to these monitors, which the musicians helped care for throughout the semester. This act of caring for the monitors, the performance, and the visuals during our improvisations highlighted the empathetic nature of our collaboration. It also reflected the importance of tending to old technology—objects often considered obsolete, yet containing hazardous materials that are rarely recycled responsibly and are frequently sent overseas to underdeveloped nations.

By practicing care for these objects through performance, we created a dynamic and unique audiovisual experience that promoted care not only for the monitors themselves but also for the improvisations and visuals. The imagery reflected themes of nature, environmental disaster, consumeristic failures of the twentieth century, and the resilience of wildlife. These themes culminated in our hour-long concert, which encapsulated the responsive relationship between sound and image and the conceptual frameworks underlying our work.

Every Monday, we gathered for one-hour improvisation sessions, forming a weekly ritual that blurred the boundaries between my background as a musician and my identity as a visual artist. Each session was entirely improvised—none of us knew in advance what we or the others would bring. The musicians improvised musically in response to the visuals I presented, while I simultaneously responded visually, creating a fluid and evolving relationship between sound and image.

This collaborative effort, initiated by the musicians’ desire to experiment with video, was an incredible opportunity to merge our disciplines and explore new creative possibilities. Working closely with the director and the musicians—Patrick Crossland, Ida Dierker, Brandon Gouin, Jeremy Keaton, and Josh Webb—highlighted another facet of my practice: the collaborative, responsive nature of my work and its alignment with my environment and conceptual frameworks.

  • Audio and Video from Improvisations

    At times, I would send the musicians footage of themselves to view while improvising, offering a different perspective and encouraging a new layer of engagement. Occasionally, I would take the camera and carry it around the space, placing it in significant spots to influence their performance. For example, I might focus the camera on the keys of the piano, subtly limiting the player’s visual range, or zoom in closely on the cello to highlight its physicality.

    The musicians responded musically to the visual language presented on their screens, interpreting the imagery in real time. This dynamic interplay between the visuals and their musical responses added depth and unpredictability to the improvisation, creating a constantly evolving exchange of sound and image.

  • Picture of our last rehearsal before our public performance
    Picture of our last rehearsal before our public performance

    Featuring:

    McCoy Chance

    Patrick Crossland

    Ida Dierker

    Jeremy Keaton

    Joshua Webb

  • Improvised Video and Audio from Rehearsals

    The musicians’ screens displayed a constantly shifting array of visuals, creating an open-ended canvas for their improvisation. These visuals—abstract shapes, layered textures, feedback loops, and scenes of nature—provided inspiration for the music, which could range from spacious and melodic to noisy and dynamic. Since the performance was entirely improvised, there were no boundaries to the dynamic range or possibilities for the audio and visuals. The interplay between what was seen and heard created a fluid and unpredictable dialogue, with the musicians responding to the visuals as I adjusted and improvised them in real time.

     

     

  • Visual Improviser Setup

    Central to this collaboration was my analog video setup, which consisted of one laptop alongside analog video processing equipment from the 1980s to 2000s. This included a Videonics analog video mixer, a video enhancer, and two analog video cameras, as well as an improvised video feed. All of this analog gear was either salvaged, restored by me, or found in working condition and repurposed for this project.

    Through experimentation, I discovered new ways to integrate these devices into contemporary art, breathing new life into equipment that many would consider outdated. The restored and repurposed gear proved to be essential in creating the visuals, underscoring their continued relevance in modern creative practices. This setup not only bridged past and present technologies but also embodied the themes of care and sustainability that are central to my work.

  • Concert Clip Audience Perspective
  • Concert Clip Audience Perspective 2
  • Visual Improviser Clip 2

    Central to this collaboration was my analog video setup, which consisted of one laptop alongside analog video processing equipment from the 1980s to 2000s. This included a Videonics analog video mixer, a video enhancer, and two analog video cameras, as well as an improvised video feed. All of this analog gear was either salvaged, restored by me, or found in working condition and repurposed for this project.

    Through experimentation, I discovered new ways to integrate these devices into contemporary art, breathing new life into equipment that many would consider outdated. The restored and repurposed gear proved to be essential in creating the visuals, underscoring their continued relevance in modern creative practices. This setup not only bridged past and present technologies but also embodied the themes of care and sustainability that are central to my work.

  • Audio and Video Short Clip from Improvisations and Collaboration

    this video and audio is taken directly from a screen capture from an improvisation we did during our collaboration 

  • Video View and Analog Setup Clip 3

    Another Clip of the analog setup

  • Concert Flyer for Performance
    Concert Flyer for Performance