Glowing portals mark the former sites of demolished rowhomes in Baltimore

Baltimore’s city grid is interrupted with thousands of empty lots that once contained rowhouses, homes to generations of residents, rich and poor alike, who once congregated on the vanished front stoops. Like missing teeth the sites of these demolished buildings are a palpable absence in the neighborhood fabric.

Ghost Stoops proposes to revivify and memorialize these missing homes and memories. Marble steps, framed by glowing outlines recall the houses that once stood at these sites.

Playable art

This permanent installation at the Anacostia Public Library plaza reimagines common seating as a form of expression, stretching chairs and benches into surreal and whimsical shapes that activate a sense of play. Each of the eight sculptural seats encourages interaction and offers unique opportunities for play and social engagement.

Bring a loved one and go somewhere special with this travel-sized box, used for holding two cups and a deck of playing cards. You can pour a drink or two into each cup and learn a new game together! This piece is meant to assist in creating a fun and shareable moment between two people. 

"Parasonic" is an interactive sculpture designed to invert the function of headphones. Essentially an umbrella, the parasol is fitted with contact microphones, an amplifier, and a headphone jack. The listener is then able to plug in their headphones, and become cocooned in a sonic blanket as they traverse the world in the rain.

"three noisemakers" conducts an investigation into the relationship between play and sound. Three nonsensical and odd constructivist-like devices are presented, with a function unclear, one which can only be understood through experimentation. Through tacticle means, participants push buttons, incorporate common objects, and respond in real-time to the acoustic phenomena before them. These devices scream, burst, and behave in unpredictable ways, creating an endless loop of play between humans and machines. Both complete the circuit of interaction.
"shout” is an interactive installation which explores the connection between sound and light. 15 lightbulbs hang 20 feet up in the air, and participants are able to turn them on and off in succession solely through their interactions with a microphone. The audience is encouraged to sing, create noises, and shout to create a visual response.

I had the opportunity to exhibit at the Notre Dame of Maryland University Fall 2018. I organized three "chapters' using the themes cowboy, wrestler, dictator. Each chapter began with photographs that I made in years past and ended with images from research. Cowboy (Ft Worth Stockyards 1987) became a look at historical roles cowboys played in developing the West, masculinity and male archeotypes, ending with a look at the current US-Mexican border debate.