Block title

Work Samples

Precursor to Hypercube by Jeff Carey

Precursor to Hypercube is an immersive music installation that hovers between a thrill ride and a fever dream. Inspired by the mathematical concept of a 4-dimensional square, known as a hypercube, the composition explores the notion of multi-dimensional music by articulating musical phrases physically and visually. Precursor to Hypercube was made with support from the Greater Baltimore Cultural Alliance Rubys Artist Grant program and Recombinant Media Labs.

EXT, Zero Player Game, Jeff Carey

The video for EXT, from the CD titled Zero Player Game, is made from manipulated video footage of the Baltimore uprising. The footage was taken by the FBI using survielance drones and was made public through a Freedom of Information Act request.

Jeff Carey performance excerpts 2009-2018

Jeff Carey performing on his custom developed instrument. With the gamer keypad and joystick he controls computer synthesized sound material, strobe lighting and laser projections.

aksKey

aksKey
aksKey is a custom software based gesturally controlled electro-instrument developed by Jeff Carey. In the past decade, he has written and recorded, performed and improvised all of his musical output using this system. The name light heartedly invokes the metathesis of the word “ask” combined with “key” as a mispronunciation of ASCII (character encoding standard of text in computers). Typing on the keyboard of the instrument is a musical gesture that selects and generates sound material.

Share:

About Jeff

Anne Arundel County

Jeff Carey's picture
Jeff Carey creates radical computer music integrating code, lighting design and gestural control systems. "He's acting on raw instinct here - he refuses the clinical approach to programming software or composing music, and strives to throw himself bodily at his machines, replacing all mechanical moving parts with human flesh, blood, and bone. In pursuit of this all-organic goal, virtually everything else is jettisoned, starting with recognizable notes or melody." – Sound Projector magazine editor Ed... more

Zero Player Game

Zero Player Game is a simulation where information given it’s own agency becomes an evolving synthetic stream of consciousness. The initial input of the game sets guidelines for moving into future states that flow between variations of density and structure. Memory accumulates and dissipates until no moves or a stream of infinitely repeating moves remain.

Jeff Carey’s fourth CD release is electro-instrumental music performed with custom software controlled by a joystick and gamer keypad. Zero Player Game is an intensely artificial sound world where beats and bass lines are replaced with an elastic structures of synthetic texture, feedback and bit crushed noise blasts.

  • Zero Player Game

    Zero Player Game CD cover
    Zero Player Game CD cover
  • EXT

    EXT Video
  • North and Penn

    North and Penn
    Digitally manipulated drone footage of the area around North and Pennsylvania. FBI surviellance footage made public through a Freedom of Information request.
  • North and Penn

    North and Penn
    Digitally manipulated drone footage of the area around North and Pennsylvania. FBI surviellance footage made public through a Freedom of Information request.
  • North and Penn

    North and Penn
    Digitally manipulated drone footage of the area around North and Pennsylvania. FBI surviellance footage made public through a Freedom of Information request.
  • North and Penn

    North and Penn
    Digitally manipulated drone footage of the area around North and Pennsylvania. FBI surviellance footage made public through a Freedom of Information request.
  • North and Penn

    North and Penn
    Digitally manipulated drone footage of the area around North and Pennsylvania. FBI surviellance footage made public through a Freedom of Information request.

Precursor to Hypercube

Precursor to Hypercube is an immersive music installation that hovers between a thrill ride and a fever dream. Inspired by the mathematical concept of a 4-dimensional square, known as a hypercube, the composition explores the notion of multi-dimensional sound by articulating musical phrases physically and visually.

Seat-belted into sound activated chairs, holding a panic button, wearing headphones in a darkened room, visitors hear, see and feel a composition that is articulated by synthesized sound, strobe and laser lighting. Heightened by the effect of active seating, sound transmits through visitors bodies, and the experience becomes totally visceral. Strobes flash and beams of laser light fill the field of vision.

Precursor to Hypercube was made with support from the Greater Baltimore Cultural Alliance Rubys Artist Grant program and Recombinant Media Labs. Premiered at Recombinant Festival 2017.

  • Precursor to Hypercube by Jeff Carey

    Precursor to Hypercube is an immersive music installation that hovers between a thrill ride and a fever dream. Inspired by the mathematical concept of a 4-dimensional square, known as a hypercube, the composition explores the notion of multi-dimensional music by articulating musical phrases physically and visually. Precursor to Hypercube was made with support from the Greater Baltimore Cultural Alliance Rubys Artist Grant program and Recombinant Media Labs.
  • Active seating design for Precursor to Hypercube

    Precursor to Hypercube active seating
    Active seating design for Precursor to Hypercube. Seatbelt, headphones, headphone amp for volume control, two SubPac subwoofers (bass for your body) on the seat and back of the chair, and a panic button.
  • Precursor to Hypercube

    Precursor to Hypercube from the audience perspective
    Still image of Precursor to Hypercube from the audience perspective.
  • Precursor to Hypercube

    Still image of Precursor to Hypercube from the audience perspective.
    Still image of Precursor to Hypercube from the audience perspective.
  • Precursor to Hypercube

    Still image of Precursor to Hypercube from the audience perspective.
    Still image of Precursor to Hypercube from the audience perspective.
  • Precursor to Hypercube

    Still image of Precursor to Hypercube from the audience perspective.
    Still image of Precursor to Hypercube from the audience perspective.
  • IMG_2665.JPG

    Still image of Precursor to Hypercube from the audience perspective.
    Still image of Precursor to Hypercube from the audience perspective.
  • IMG_3406.JPG

    Still image of Precursor to Hypercube from the audience perspective.
    Still image of Precursor to Hypercube from the audience perspective.
  • Precursor to Hypercube

    Still image of Precursor to Hypercube from the audience perspective.
    Still image of Precursor to Hypercube from the audience perspective.
  • Precursor to Hypercube

    Still image of Precursor to Hypercube from the audience perspective.
    Still image of Precursor to Hypercube from the audience perspective.

Electro-instrumental practice and "Chop Chop"

The electro-instrument “theNew” is a custom designed gesturally controlled software synthesis and mapping system created by Jeff Carey and used in all of his performative work. The instrument's physically controlled sound development capabilities are flexible enough to make instantaneous changes between varied sound. It is a meta-instrument that allows the performer to compose the amount of control used to direct the sound generation process. The performer can work as a solo instrumentalist or like an ensemble in a fluid environment with the left hand on the gamer keypad and the right hand on the joystick - like having the ability to perform as a violinist and as a string quartet. Virtuosic sound production and compositional organization of many voices are equally possible using “theNew”.

As of version 3.5, the instrument has the added capability of controlling lighting networks and was used to create a series of pieces under the working title “Patterns in a Stochastic Field”. The most recent version 6.0 added the ability to control computer based animation, video and laser lighting systems used in "Precursor to Hypercube".

  • Electro-instrument aksKey

    Electro-instrument aksKey
    Hardware interface for the electro-instrument "aksKey". These hardware elements send gestural control data to the mapping and synthesis software. Generally, the gamer key pad is used to start synthesis and algorithmic processes that make sound, the joystick is used to shape the sound. Buttons and faders in the center are used to select sound transformations, scenes, signal routing and to set parameters that have a global influence on the output. Both the joystick and the keypad have a hatswitch that allows both thumbs to have expressivity control.
  • A code fragment from aksKey

    A code fragment from aksKey
    A fragment selected from the thousands of lines of code that define the software component of "aksKey" electro-instrument. The software is written so that the gestural control is mapped to sound synthesis in a flexible way and can be changed while in performance to support needs that may only be discovered in the musical moment. This particular code snippet creates the ability for sound generators to receive data through custom mappings from control sources.
  • "Chop Chop" studio rehearsal, excerpted

    "Chop Chop" was written in 2010 for a 16 channel array of speakers in a ring. It is an electro-instrumental work for gesturally controlled computer with custom software. The control system guides synthesis procedures, algorthimically generated events and the spatialization of the sounds. The composition and development of custom software was made with support from the Bergen Kommune, Norway. Premiered at Ekko Festival October 2010.
  • "Chop Chop"

    "Chop Chop" was written in 2010 for a 16 channel array of speakers in a ring. It is an electro-instrumental work for gesturally controlled computer with custom software. The control system guides synthesis procedures, algorthimically generated events and the spatialization of the sounds. The composition and development of custom software was made with support from the Bergen Kommune, Norway. Premiered at Ekko Festival October 2010. This recording is a stereo documentary recording without spatialization.
  • "Hypercube Live" score

    "Hypercube Live" score
    The score for "Hypercube Live".
  • "Hypercube Live" excerpt

    This is audience footage of "Hypercube Live" performed at Worlds in Collusion during Artscape 2017. It is an electro-instrumental work for gesturally controlled computer with custom software. The control system guides synthesis procedures and algorithmically generated lighting events using color, strobe and laser lighting fixtures. The development of the software and composition of "Hypercube Live" was completed in 2017 with support from Recombinant Media Labs and with a Greater Baltimore Creative Alliance Rubys Artist Grant.
  • "Hypercube Live"

    "Hypercube Live" was composed in 2017. It is an electro-instrumental work for gesturally controlled computer with custom software. The control system guides synthesis procedures and algorithmically generated lighting events and features the use of color, strobe and laser lighting fixtures. The development of the software and composition of the piece was completed with support from Recombinant Media Labs and with a Greater Baltimore Creative Alliance Rubys Artist Grant.
  • "Patterns in a Stochastic Field"

    Patterns in a Stochastic Field
    Still images from a series of performance pieces that fall under the umbrella title "Patterns in a Stochastic Field".
  • "Patterns in a Stochastic Field"

    Post concert tour stage performance documentary footage of a performance piece from the series "Patterns in a Stochastic Field" originally composed in 2014. The sound material of this piece became the foundation for the "Precursor to Hypercube" installation.
  • Matmos presents Jeff Carey live at Supersonic Festival 2014

    Excerpt of concert footage from the 2014 Supersonic Festival in Birmingham, UK.

Diffusion Festival and electronic music community

Since 2011, Jeff Carey has been involved in the curation, organization and promotion of performances in Baltimore at the High Zero Festival (highzero.org), Worlds in Collusion at Artscape (artscape.org) and regular concert series at the Redroom (redroom.org). His curatorial focus is centered on the many forms of electronic music and he has organized and promoted shows for Marcus Schmickler, Muyassar Kurdi, Kassel Jaeger, Lea Bertucci and Sudden Infant.

Recently, Carey co-founded the Diffusion Festival as a project of the High Zero Foundation to create a series of concerts and presentations of multi-channel electro-acoustic and acousmatic music in Baltimore. Each of the first two years of the festival has featured five events with contemporary compositions and master works focussing on a type or school of early electronic music. The first year focussed on musique concrète from the Group de Recherches Musicales (GRM) and the second year focussed on algorithmic composition and tape studio master works of early German acousmatic composition.

The 2017 and 2018 festivals also included conemporary pieces from Chris Madak (Philadelphia), Max Eilbacher (Baltimore), Lea Bertucci (New York), Robert Francis (Seattle), Cameron Shafii (Seattle), Kassel Jaeger (Paris, France), Leila Bordreuil (New York), Wobbly (San Francisco), Rjyan Kidwell (Baltimore), Vicky Bennett (United Kingdom), Twig Harper (Baltimore), Stephanie Barber (Baltimore), Madalyn Merkey (Okland, California), Farahnaz Hatam (Berlin, Germany), Nathan Corder (Berkley, California), Olivia Block (Chicago, Illinois), Marcus Schmickler (Cologne, Germany), MIke Bullock (Boston, Massachussetts), Carrie Fucile (Baltimore), Kevin Blackistone (Baltimore), Ruben Patiño (Barcelona, Spain).

In early 2017, he curated a series called "Noise Not Equal Noise Noise" focusing on builders of custom designed, circuit-bent and otherwise idiosyncratic electronic instruments at the Redroom.

"Vector" and selected multi-channel acousmatic and algorithmic compositions

Algorithmic compositions of computer generated sound controlled by rules that are composed. These pieces explore the use of granular synthesis, fft, and non standard synthesis techniques like SSP (created by Gottfried Michael Koenig) and Gendyn (created by Iannis Xenakis).

"The composer is no longer preoccupied with selecting specific notes on the scale, specific rhythms, and other such details, but rather with more generalized sets of symbols, which would be used in turn for the generation and arrangement of the musical details, and they might cease to have the importance we now attach to them." Lejaren Hiller from "Experimental Music: Composition with an Electronic Computer", 1959

  • The Game of Life 200 speaker wave field synthesis system.

    The Game of Life 200 speaker wave field synthesis system.
    The Game of Life 200 speaker wave field synthesis system as seen while importing "Structural Unit II" into the playback system.
  • "Vector"

    "Vector" is a multi-channel algorithmic compostiion (2005, 20 minutes, fixed media, 5.1 surround) completed during a Harvestworks New Works Residency and Bergen Electronic Art Center (BEK) artistic residency. Algorithmic composition incorporating field recordings from Malaysia and Singapore. Premiered at Borealis New Music Festival 2005, Bergen, Norway.
  • "Structural Unit"

    "Structural Unit" is a multi-channel algorithmic composition completed and premiered at DNK Amsterdam in 2007.
  • "Speaker Quartet II"

    "Speaker Quartet II" is an algorithmic composition (2008, 10 minutes, fixed media) using field composition techniques and feedback as the basic material for four speakers without spatialization. Premiered at The Night of the Unexpected 2008 during the Gaudeamus International Music Week.
  • "Structural Unit II"

    "Structural Unit II" is an algorithmic composition (2008, 6 minutes, fixed media) for the Stichting Game of Life 200 speaker wavefield synthesis system in Lieden, The Netherlands. Inspired by the chemist Dr. Percy Julian's work as a research chemist and pioneer of chemical synthesis of medicinal drugs from plants; chemical reactions form new complexes of structure. Premiered at the 2008 SuperCollider Symposium in Den Haag.
  • "Redshift"

    "Redshift" is a multi-channel algorithmic composition (2004, 4 channel, 17 minutes) using field composition and SSP techniques (GM Koenig) to generate and transform sound material.

Selected improvised music

"Mundane Occurrences and Presentations" CD by Office-R(6)

"And then there's the Amsterdam-based Office-R(6) whose energized interplay is never anything less than engrossing. Drawing upon electronic music, noise, jazz, and contemporary music traditions, the players attack their notty electro-acoustic improvisations with rabid ferocity. Purposeful, stop-start interplay is permeated by perpetual flux and invention with electronic sputter, bass clarinet growls, bowed scrapes, saxophone honks, and sliced voice samples endlessly circling around and colliding with one another. Sounds converge at some moments before splintering off into multiple directions the next. Mundane Occurrences and Presentations at times resembles the kind of challenging music Luciano Berio might be creating [...] in his composing prime."
 -- Textura.org

".next" CD by SKIF++

"Jeff Carey, Robert van Heumen and Bas van Koolwijk, laptops, the latter on visuals, presumably when seen/heard live.
I've carped a bit above about excess activity on the part of some of the musicians. Well, this trio of electronicists can be as active, scurrying and scrabbling as anyone...but it works. Freewheeling while managing to maintain some kind of control, they're perhaps comparable to Lehn/Schmickler in approach when they have pedal to the floor. But also quite capable of reining things in as on the lengthy "[thinner]", a fine, low, rumbling series of quivers and rustles. Good, solid recording." -- Just Outside, BRIAN OLEWNICK

"Point Source 01" and selected electro-acoustic pieces

These compositions deal with elasticity and the idea of renewal and variation of music. Performers are given scores that attach types of sounds and structures to passages of time and they develop phrases towards the goals defined therein. Players work together to incorporate their musical activity to develop the segments of the score interactively and are constrained by rules defining musical behavior and a structured in time.

"Point Source 01" performed by Koen Nutters (bass)

"Machine Gun Ettiquette" performed by Bjørnar Habbestad (flute, electronics) and Jeff Carey (computer)

"Untitled Structure for Seven" performed by Kjetil Møster, saxophone; Per Zanussi, bass; John Hegre, electric guitar; Bjørnar Habbestad, flute; Nicolas Field, drums; Kjetil Brandsdal, electric bass; Koen Nutters, bass; Jeff Carey, 'theNew' electro-instrument

  • N-Ensemble

    N-Ensemble
    Pho Big Band / N-Ensemble in performance at NuMusic festival 2007 in Stavanger, Norway.
  • "Untitled Structure for Seven" (excerpt)

    "Untitled Structure for Seven" (2010) performed by Bjørnar Habbestad, flute; Nicolas Field, drums; Per Zanussi, bass; John Hegre, electric guitar; Kjetil Møster, saxophone; Kjetil Brandsdal, electric bass; Koen Nutters, bass; Jeff Carey, 'theNew' electro-instrument.
  • "Point Source 01"

    "Point Source 01" was written in 2006 for bass and computer (8 minutes, stereo). Acoustic bass sounds are analyzed, sampled and re-synthesized in real-time. Custom software is used both as a way to extend the sound of the bass and as a synthetic performing partner in a 'virtual duet'.
  • "Mchine Gun Etiquette"

    "Machine Gun Etiquette" recorded live at NuMusic 2007 in Stavanger, Norway. Performed by Bjørnar Habbestad (flute, electronics) and Jeff Carey (computer).

Discography

DVDs, CDs, records, cassettes, memory cards

2018
Jeff Carey, Zero Player Game, CD, Ehse Records, Baltimore, MD
Jeff Carey / To Die split cassette, Seratus Ribu, Bandung, West Java, Indonesia
Jeff Carey, HYPERCUBE, CD on CWnil, MD, USA
Jeff Carey, Section Three, clear 7" flexidisc on CWnil, MD, USA

2017
Jeff Carey, V/A Rogue Pulse: Gravity Collapse, CD, Ratskin Records, San Francisco, CA, USA

2016
Jeff Carey, V/A audio-DH, USB memory card, on iii editions, The Hague, The Netherlands
Jeff Carey, V/A Cut Up America, Cassette, Factotumtapes, Dayton, Ohio, USA

2015
Jeff Carey plays Matmos / Matmos plays Jeff Carey, CD, on Multipletap, Japan

Jeff Carey featuring Abdu Ali, 2 track cassingle on Protagonist Music, Baltimore MD, USA 

Jeff Carey, V/A A Simple Procedure, CD on Estuary Ltd, Providence, RI, USA
Jeff Carey, Deconstructed Piano, 7" polycaronate, on Estuary Ltd, Providence, RI, USA

2013
Jeff Carey, Two Fields, Cassette, on Banned Production, Glassell Park, CA, USA
Jeff Carey, [3:30], CD, on Forwind, London, UK

2012
Jeff Carey, Interrupt-Decay, CD on CWnil, MD, USA
Jeff Carey, V/A District of Noise Vol. 5, CD on Sonic Circuits DC, Washington, DC, USA

2011

Jeff Carey, V/A Unearthed From Airwaves, CD, on I/OSound, Vancouver, Canada

2010
Jeff Carey, Impulse, CD, on CWnil, MD, USA
Jeff Carey, V/A District of Noise Vol. 3, 12” on Sonic Circuits DC, Washington, DC, USA

2009
SKIF++, V/A Optophonica, DVD, on LINE Sound Art Editions, Los Angeles, CA
, USA
SKIF++, .next, CD, on Creative Sources, Lisbon, Portugal
Jeff Carey, V/A District of Noise Vol. 2, CD on Sonic Circuits DC, Washington, DC, USA

2008

Office-R(6), Recording the Grain, CD, on +3DB, Bergen, Norway 

Jeff Carey, V/A High Zero 10th Anniversary DVD+CD, on Recorded, Baltimore, MD
, USA
Jeff Carey, V/A Noiseroom, CD, on Sonig, Berlin, Germany

Jeff Carey's MoHa!, 7” record, on Rune Gramofon, Oslo, Norway

2007
SKIF++, SK++[01,02,03,04,00], CD, on Fridgesounds, Amsterdam, The Netherlands

2006

Office-R(6), Mundane Occurrences and Presentations, CD, on Lampse, London, UK

2005
Office-R(6), V/A N-Collective - Live at STEIM, CDr, on Authorised Version, UK

2004
87 Central, Office-R(6), V/A N-Collective - News From Holland, CD, on X-OR, The Netherlands
Office-R(6), V/A Document 1 Kraakgeluiden 1999-2003, CD, on Unsounds, Amsterdam
87 Central, V/A Visual Music 2, DVD, on NOTV/Universal, Amsterdam, The Netherlands

2003
87 Central, V/A Visual Music 1, DVD on NoTV/Universal, Amsterdam, The Netherlands

87 Central, Sax Mower, CD, on JDK Productions, Amsterdam, The Netherlands

2001
87 Central, Formation, CD, on Staalplaat, Amsterdam, The Netherlands

2000
87 Central, V/A lockERS, 12” on ERS Records, Amsterdam, The Netherlands


1999
87 Central, self-titled, 12”, on ERS records, Amsterdam, The Netherlands

Connect with Jeff

website:

Jeff's Curated Collection

This artist has not yet created a curated collection.