About Wickerham

Baltimore City, Baltimore City - Bromo Tower Arts District, Baltimore City - Station North A&E District

In the worlds they construct, the duo encourages viewing great friendships as creative enterprises, deserving artistic scrutiny. For Wickerham & Lomax (W&L) it’s about approach, attitude and the construction of images tasked with playing a certain role. From this position both artist and image challenge the dynamics between the individual and the collective. Their approach involves a meticulous blend of installation, CGI, and industrial materials,… more

Take Karaoke - A Proposition for Performance Art

Wickerham & Lomax invite you to perform yourself and karaoke if you please at the opening of their new video installation. The first in a three-part project entitled "The Baltimore Trilogy," the exhibition uses the materiality of bars, performance spaces, and nightlife venues to stage, engage, and rewire tropes of performance art. Organized around forms of social exchange in a Baltimore gay bar called The Drinkery, "Take Karaoke" is a voluptuous bionic striptease; a riot of frivolous adaptation; a performative jump-off; a platform (literally!) for activism, pick-up lines, and stand-up comedy.

SYNOPSIS
Various elements of nightlife take on a new utility in the feature-length work by allowing moments of excess to become performance gestures. Digital modification treats the body as a springboard for experimentation between chthonic elements and bionic appendages to layer visual glamour on performative spectacle. In capitalizing on troupes of performance, such as stand-up comedy, karaoke singing, striptease, pick up lines and drinking games, stylized violence and onstage presence become distorted. Codification occurs through a commitment to the form that is in tension with the artists’ interpretive relationship to what performance actually may be. The whole work functions as an experiment of compositing real life frivolity with imagined digital obstructions/adaptations.
  • Take Karaoke: A Proposition for Performance Art
    Take Karaoke: A Proposition for Performance Art
    Take Karaoke 2015 Runtime:45.3 minutes (Installation view) Brown University, Cohen Gallery Two platforms sit in the center of the room which are utilized for audience participation in response to the scripts/prompts from the video. The audio is fed through wireless headphones and the performer's voice is used as a surrogate for the artist own.
  • Screen Shot 2016-06-27 at 11.42.20 AM.png
    Screen Shot 2016-06-27 at 11.42.20 AM.png
    Take Karaoke - A Proposition for Performance Art (Still)
  • Take Karaoke 03.png
    Take Karaoke 03.png
    Take Karaoke - A Proposition for Performance Art (Still)
  • Take Karaoke: A Proposition for Performance Art
    Take Karaoke: A Proposition for Performance Art
    Take Karaoke 2015 Runtime:45.3 minutes (Installation view) Brown University, Cohen Gallery Two platforms sit in the center of the room which are utilized for audience participation in response to the scripts/prompts from the video. The audio is fed through wireless headphones and the performer's voice is used as a surrogate for the artist own.
  • Take Karaoke: A Proposition for Performance Art (Installation view)
    Take Karaoke: A Proposition for Performance Art (Installation view)
    Take Karaoke 2015 Runtime:45.3 minutes (Installation view) Brown University, Cohen Gallery Two platforms sit in the center of the room which are utilized for audience participation in response to the scripts/prompts from the video. The audio is fed through wireless headphones and the performer's voice is used as a surrogate for the artist own.
  • Take Karaoke: A Proposition for Performance Art
    Take Karaoke: A Proposition for Performance Art
    Take Karaoke 2015 Runtime:45.3 minutes (Installation view) Brown University, Cohen Gallery Two platforms sit in the center of the room which are utilized for audience participation in response to the scripts/prompts from the video. The audio is fed through wireless headphones and the performer's voice is used as a surrogate for the artist own.
  • Take Karaoke: A Proposition for Performance Art
    Take Karaoke: A Proposition for Performance Art
    Take Karaoke 2015 Runtime:45.03 minutes (Installation view) Brown University, Cohen Gallery Two platforms sit in the center of the room which are utilized for audience participation in response to the scripts/prompts from the video. The audio is fed through wireless headphones and the performer's voice is used as a surrogate for the artist own.
  • Take Karaoke: A Proposition for Performance Art (In
    Take Karaoke: A Proposition for Performance Art (In
    Take Karaoke 2015 Runtime:45.3 minutes (Installation view) Brown University, Cohen Gallery Two platforms sit in the center of the room which are utilized for audience participation in response to the scripts/prompts from the video. The audio is fed through wireless headphones and the performer's voice is used as a surrogate for the artist own.
  • Take Karaoke: A Proposition for Performance Art (still)
    Take Karaoke: A Proposition for Performance Art (still)
    N.Security & Coat Check 2015 Runtime 4.35 minutes & 12.4 minutes (Installation View) Brown University, Cohen Gallery Two platforms sit in the center of the room which are utilized for audience participation in response to the scripts/prompts from the video. The audio is fed through wireless headphones and the performer's voice is used as a surrogate for the artist own.
  • Take Karaoke: A Proposition for Performance Art (still)
    Take Karaoke: A Proposition for Performance Art (still)
    Icons 2015 Runtime 2.45 minutes (Installation view) Brown University, Cohen Gallery Two platforms sit in the center of the room which are utilized for audience participation in response to the scripts/prompts from the video. The audio is fed through wireless headphones and the performer's voice is used as a surrogate for the artist own.

Janet & Walter Sondheim Exhibition

In Boy'dega the ensemble cast is an oscillating extension of its lead actor and becomes a metaphor for community and family. In the televisual web series its made explicit due to the ability to inhabit his body. He is a vessel and his friends become technologies extending his person. The lines of character, fan, author and actor gain fluidity to talk about the aims of successful collaboration. Girth Proof is an investigative stance on a subculture that talks about notions of access and exclusivity based on one's body-image. It explores things about ways one becomes disassociated from the group or find various points across its spectrum while still using narrative and the language of television as an investigative tool. We have deliberately chosen frats as the follow up social group to explore because the conversation has a dual implication in this work as both a homo erotic gesture, and a conversation around sexual violence whether through rape or hazing.
We wanted to design a project that could allow all these groups represented through forms to function in the same space as well as work towards the ways they imbue and complicate each other's narratives down the line.

  • BOY'Dega trailer
  • Installation View
    Installation View

    The paddles are styled in a BDSM-goth subculture fashion with straps chains and fasteners. There are 8 paddles that casually stand in and extend our original cast. 

    Durags have been customized similar to the Scrub’s in the DUOX4Larkin show. Zippers have been inserted to take them out of their conventional state in the world to create a subgroup, or a group even more specific while also allowing them to function on the level of an artwork.  

    The proximity to the sculpture garden and the Frat Houses of John’s Hopkins suggest elements of site specificity in the exhibition.

     

    8' black stained wood paddle customized (in mesh, straps, 6' metal chains, and rock spray) du-rags with grommets, 6 printed towels, 2 6'x9' vinyls, 6 wig heads covered in a bird seed mixture and bar snacks covered in resin, 5 ceramic works dispersed through the installation 2015, Baltimore Museum of Art

  • boydega-season-1-12.jpeg
    boydega-season-1-12.jpeg

    B:E4S presents itself as fan-fiction parlaying as an artwork both intended to inform one another by taking a Trojan Horse and trapping it in the droste effect. Distanciation, the supplemental, cultural practices, process/procedural, and self preservation cause further proliferation, engender new forms to present ideas of propagation, of reproduction, of mutation, of generation, and of moving from a place of origin to a Frankensteinian notion of selfhood.

     

  • 7A6A0119.jpeg
    7A6A0119.jpeg

     We presented in the exhibition a low res take-away pamphlet that addresses our ideal User. In addressing someone who is attempting to use the website we attempt to move towards activating empathy from them in exchange for their time spent looking at the work. 

    The Ursula K Le Guin quote seen on the light box work, is introduced to address empathetic technology. 

     

     

  • Detail Image
    Detail Image

    The towels in the exhibition function like printed puddles, mopping together haphazardly older and newer references in a concentrated source. Little elements congeal to make rags for the body or bodies.  

    8' black stained wood paddle customized (in mesh, straps, 6' metal chains, and rock spray) du-rags with grommets, 6 printed towels 2015, Baltimore Museum of Art

  • Installation View
    Installation View
    8' black stained wood paddle customized (in mesh, straps, 6' metal chains, and rock spray) du-rags with grommets, 6 printed towels, 2 6'x9' vinyls, 6 wigheads covered in a bird seed mixture and bar snacks covered in resin, 5 ceramic works dispersed through the installation, Three channel video work with interactive web component 2015, Baltimore Museum of Art
  • Detail Image
    Detail Image
    6 wigheads covered in a bird seed mixture and bar snacks covered in resin, 2015, Baltimore Museum of Art
  • boydega-season-1-7.jpeg
    boydega-season-1-7.jpeg

    Boy’dega: Edited 4 Syndication is a website. 

    Our model posits the nature of interchangeability through a set of key roles in any show's canon.  Those being, the character, the author, the fan and the actor. Our web project attempts to blur the distinctions between these roles in hopes of creating a form of security through obscurity. 

    The site is a supplemental to our tv show’s non-existence, a consciously chosen mirage based on aspects of HBO’s The Wire. 

     

  • BOY'Dega Season 2, Video Still
    BOY'Dega Season 2, Video Still
  • Frat Paddle 1-8
    Frat Paddle 1-8
    (Detail) 8' black stained wood paddle customized (in mesh, straps, 6' metal chains, and rock spray) du-rags with grommets 2015, Baltimore Museum of Art

DUOX4Odells: You'll Know If You Belong

DUOX4Odells: You'll Know If You Belong, an ode to the legacy of Odell's, the legendary nightclub that still stands today as an aberration of its former self, no longer in use and still maintaining its peculiar facade on North Avenue. Through an installation spanning multiple projections, personal testimonies, and sculpture, Wickerham & Lomax investigate the rich history of the club's years of occupancy from 1976-1992, an attempt at preserving and illuminating its cultural memory in the Station North Arts & Entertainment District and contemporary Baltimore club culture.  Recorded history is fused with the artist's imagination that brings the past into the present where its hardens into a meditation on loss. 

  • duox4odells-edit-neon.jpeg
    duox4odells-edit-neon.jpeg

    DUOX4Odell’s You’ll Know If You Belong, an ode to the legacy of Odell’s, the legendary nightclub that still stands today as an aberration of its former self, no longer in use and still maintaining its peculiar façade on North Avenue. Through an installation spanning multiple projections, personal testimonies, and free-standing sculpture, Wickerham & Lomax investigate the rich history of the club’s years of occupancy from 1976–1992, an attempt at preserving and illuminating its cultural memory in the Station North Arts & Entertainment District and contemporary Baltimore club culture.

  • DUOX4Odells: You'll Know If You Belong
    DUOX4Odells: You'll Know If You Belong
    DUOX4Odell’s You’ll Know If You Belong, an ode to the legacy of Odell’s, the legendary nightclub that still stands today as an aberration of its former self, no longer in use and still maintaining its peculiar façade on North Avenue. Through an installation spanning multiple projections, personal testimonies, and free-standing sculpture, Wickerham & Lomax investigate the rich history of the club’s years of occupancy from 1976–1992, an attempt at preserving and illuminating its cultural memory in the Station North Arts & Entertainment District and contemporary Baltimore club culture.
  • DUOX4Odells 3.jpeg
    DUOX4Odells 3.jpeg
    DUOX4Odell’s You’ll Know If You Belong, an ode to the legacy of Odell’s, the legendary nightclub that still stands today as an aberration of its former self, no longer in use and still maintaining its peculiar façade on North Avenue. Through an installation spanning multiple projections, personal testimonies, and free-standing sculpture, Wickerham & Lomax investigate the rich history of the club’s years of occupancy from 1976–1992, an attempt at preserving and illuminating its cultural memory in the Station North Arts & Entertainment District and contemporary Baltimore club culture.
  • DUOX4Odells 6.jpeg
    DUOX4Odells 6.jpeg
  • DUOX4Odells 4.jpeg
    DUOX4Odells 4.jpeg
  • duox4odells-11.jpg
    duox4odells-11.jpg
    DUOX4Odell’s You’ll Know If You Belong, an ode to the legacy of Odell’s, the legendary nightclub that still stands today as an aberration of its former self, no longer in use and still maintaining its peculiar façade on North Avenue. Through an installation spanning multiple projections, personal testimonies, and free-standing sculpture, Wickerham & Lomax investigate the rich history of the club’s years of occupancy from 1976–1992, an attempt at preserving and illuminating its cultural memory in the Station North Arts & Entertainment District and contemporary Baltimore club culture.
  • duox4odells-09.jpg
    duox4odells-09.jpg
    DUOX4Odell’s You’ll Know If You Belong, an ode to the legacy of Odell’s, the legendary nightclub that still stands today as an aberration of its former self, no longer in use and still maintaining its peculiar façade on North Avenue. Through an installation spanning multiple projections, personal testimonies, and free-standing sculpture, Wickerham & Lomax investigate the rich history of the club’s years of occupancy from 1976–1992, an attempt at preserving and illuminating its cultural memory in the Station North Arts & Entertainment District and contemporary Baltimore club culture.
  • Wormholes Odell's
  • Wormholes Antiques
  • Wormholes Allen and Robert

Video Works

Wickerham & Lomax
  • WHALES SPF 50
    The evolutionary track becomes a place from which stereotypes, swimming, and intimacy ricochet off experience about surface, sound, and theme to bemoan the end of a relationship. Whales SPF 50 is the first in a series of commissioned video works for BmoreArt and will be featured on the poetry EP XXIV Humans early next year. In the series, anthropological concerns are moved from cold, object, and observation driven models to ones of emotional and spiritual connection. The concepts originate from an attempt to find a form that can oscillate between the macro and micro with ease and still retain an emotional resonance. The video navigates notions of intimacy in correlation to biological concepts such as: shelter, evolution, adornment, and warfare. Video credit: Wickerham & Lomax Sound design: Sean Seaton
  • Self with Self, 2016
    Self with Self is a dyptic video work where parenting is considered by non-parents as an enduring performance.
  • Take Karaoke: A Proposition for Performance Art (2015)
    Digital modification treats the body as a springboard for experimentation between chthonic elements and bionic appendages to layer visual glamour on performative spectacle. In capitalizing on troupes of performance, such as stand-up comedy, karaoke singing, striptease, pick up lines and drinking games, stylized violence and onstage presence become distorted. Codification occurs through a commitment to the form that is in tension with the artists’ interpretive relationship to what performance actually may be.
  • Encore in the AftaLyfe (2014)
    Runtime 31:02 minutes HD video. Season 2, Encore in the AftaLyfe is an interpretation of the director’s cut and takes the content of the first season's web based multi video presentation and condenses it by turning it into a single-channel video. Having undergone drastic editing the creators become forensic specialists, and the voiceover in this video eulogizes the end of Season 1 where our cast has all died. Throughout AftaLyfe the artists take on the role of the actor and the observer of the action. We are at once in front of the camera and "up the street" watching the action. This simultaneous reality was how we wanted to handle the well known reputation of HBOs The Wire, so that we still had plenty of creative space to approach the material.
  • BOND SALON (2014)
    Runtime 5:50 minutes HD video. BOND SALON complicates Bond's concerns for concealing information, security through obscurity, and wearing a narrative to help her avoid further assimilation into the show’s ensemble cast. Bond is played by Betty Fashionopulous. This salon, where nearly every surface is mirrored, is a disorienting place to work. Modeled after a CIA office, a traditional hair salon, and Vogue’s fashion closet, the salon—like the nosey neighbor on the block—uses its surfaces to absorb rumors and gossip. On screen the artists build elaborate foil headgear, first introduced into their work in the DUOX4Larkin exhibition in 2012. During BOND SALON the foil hats are worn to either keep information from entering or exiting. In this season the hats are the hope; the inexpensive cost and ease of construction combat paranoia and conspiracy theories. Bond has a secret to unveil in Season 3, but receiving her message is the hard part.
  • BOY'Dega: Edited4Syndication INTRO CREDITS
    Runtime 1:29 minutes HD video. This video takes its references from T.V. crime drama introductions credits, particularly that of HBO’s The Wire. This video introduces our cast through head shots and body bags.
  • BOY'Dega: Edited4Syndication Trailer
    Runtime 1:11 minute HD video This is a trailer for the BOY'Dega website project which examines the merit in the actor's ability to embody his character, there too could be value in the author's ability to embody their fans. “We are both the fans and the parents of our progeny (prodigy).” Through levels of role confusion the artist seek to create a form of security through obscurity.
  • Male Purse (2015)
    Runtime 1:00 minute HD video.
  • Female Purse (2015)
    Runtime 1:00 minute HD video.

GIRTH PROOF

Girth Proof is the first physical "spin off" from the BOY'Dega website—specifically from the section titled Keys to the Khroma Klub. Girth Proof considers the territory of the club, where gay Bears have been placed, as a liminoid for potential customization. The detritus of disaster is reclaimed to form an antidote to the mundane. Bad behavior remaps the social codes of nightlife. These vinyl flyers list demands and promises the way all flyers demand and promise access and privilege.

The vinyls push the typical layered visuals seen in actual club flyers over the edge of good taste. The images are variously pierced with digital grommets threaded with diamond necklaces, scaffolded with gold-studded planks scarred with text, split and then re-bound with trompe-l’œil laces. The gay hosts are under decorative assault and repair, and the viewer is invited to deal directly with the superficial—to “get into it” or get out.

We have previously looked at collaboration through the lens of best friends, fashion designers and show runners as surrogates for ourselves. Most recently, we have identified as gay dads who "gave birth" to the character named Boy'd, the primary figure of the sprawling online narrative franchise BOY'Dega. Girth Proof belts this endless self-expansion and looks at what and who—is being squeezed out. It began with a casting call for gay Bears. This subculture is at the center of the exhibition in so much that it is the material spread around four club flyers.
  • GIRTH PROOF - Installation view
    GIRTH PROOF - Installation view
    Digitally printed vinyl, printed metal plates and single channel video. Girth Proof considers the territory of the club, where gay Bears have been placed, as a liminoid for potential customization.
  • Immaculate Conception Club Flyer - Detail view
    Immaculate Conception Club Flyer - Detail view
    72" x 120" Digitally printed vinyl, acrylic rod, grommets. We have previously looked at collaboration through the lens of best friends, fashion designers and show runners as surrogates for ourselves. Most recently, we have identified as gay dads who "gave birth" to the character named Boy'd, the primary figure of the sprawling online narrative franchise BOY'Dega. We asked ourselves what an image would look like if it got dressed up to go out.
  • Set Design - The Cave
    Set Design - The Cave
    Digitally printed vinyl 120" x 271" Across from these four flyers is hung the largest work in the exhibition, a 23? diagram: The Cave. Simply put, it is a digital club that rests idly on a flatbed truck. (A set piece from episodes 4-10 in transit to the backlot? A place designed perhaps for the BOY'Dega cast to enjoy?)
  • GIRTH PROOF - Detail view
    GIRTH PROOF - Detail view
    Outside The Cave, the night sky is filled with anecdotes, rumors, and gossip about the artists’ practice. "BOND SALON was the easiest work we ever made.” Our practice is based on the accelerated exchange of frivolous information, gossip, and codified language that crystallizes into accessible forms in hopes of giving dignity to that exchange.
  • Set Design - Flooded Bar
    Set Design - Flooded Bar
    120" x 271" Digitally printed vinyl, grommets.
  • ID Vitrine - Corner Booth
    ID Vitrine - Corner Booth
    96" x 96" Metal shelf, printed metal plates. The back room of the exhibition sits in contrast to the superficial front room. As ones moves deeper into the exhibition more is learnt about the host's real names and interest via dating site type questionaries. hobbies, favorite foods, eye color etc. There's no time to determine whether this is the coveted VIP booth or a green room, a memorial or a rehearsal; the bar is flooding nearby.
  • BOY’Dega Season 4  Video
    BOY’Dega Season 4 Video
    Runtime 2:20 minutes HD video This video is a simulation of a walk through of the real exhibition if wind could blow the gallery roof off to animate the works on the wall. The video is meant to create a myth of the exhibitions physicality and to complicate the show's reputation from being easily described. This video starts Season 4 of BOY'Dega, where weather plays the role of a sculptor, creating, destroying and distributing images.
  • 01-12.jpg
    01-12.jpg
    GIRTH PROOF Vol. II (Installation shot) Double Sided Odalisque, Jarell (foreground) Digital printed vinyl, mesh cover, on metal stand 108" x 84". Ice Purse, Lawrence (Background) 54" x 66" Inkjet on canvas. Girth Proof Vol. II pivots on the exhaustion of being visible, active, and participatory. On view are four large-scale, double-sided male odalisque images positioned to expand and collapse the gallery’s physical space by allowing the images in proximity to absorb one another through digital reflections.
  • 20-5.jpg
    20-5.jpg
    GIRTH PROOF Vol. II (Installation shot) Frozen in ice or stuck behind glass, a series of paintings, elevated window decals, framed club paraphernalia, and a video proposing a collection of rotating ass purses add to the density of an installation intended to simulate the excitement of brushing past a crush at the club.
  • 37-2.jpg
    37-2.jpg
    GIRTH PROOF Vol. II (Installation shot) Two single channel videos Male Butt Purse, runtime 1:00 minute and Female Butt Purse, runtime 1:00 minute. Digital printed window decal feature the BOY’Dega cast member’s heads in ice.

GIRTH PROOF Vol. II

Girth Proof Vol II is a recalibration of Wickerham & Lomax's recent exhibition, Girth Proof (Dem Passwords, Los Angeles, 2015), which cast its participants from Craigslist and rendered their likenesses in CGI as bulked-up, busy-body event planners. Here they are reincarnated with an empty schedule and an empty stomach.

Girth Proof Vol II pivots on the exhaustion of being visible, active, and participatory. On view are four large-scale, double-sided male odalisque images positioned to expand and collapse the gallery’s physical space by allowing the images in proximity to absorb one another through digital reflections. A sense of vertigo is extended into the gallery’s second room, where the first room’s checkered floor motif occupies a vertical axis in an oversized vinyl image. Frozen in ice or stuck behind glass, a series of paintings, elevated window decals, framed club paraphernalia, and a video proposing a collection of rotating ass purses add to the density of an installation intended to simulate the excitement of brushing past a crush at the club. Additional components of Girth Proof II include an extensive narrative, BOY'Dega (duoxduox.com), and the Baltimore LED Art Billboard in Station Arts North (North Charles and Lanvale).

Girth Proof Vol II is an extension of the Khroma Klub, a distinct realm of BOY’Dega where the cast revel in the ruins of General Idea’s Chroma Key Club. Much in the spirit of General Idea, Wickerham & Lomax's work has commonly split from the physical walls of the gallery into a decentralized, pervasive, and networked system, finding its audience through various forms of agency. This exhibition is the latest in a series of spin offs from the artists' current project, BOY'Dega, a serial, supplemental media-driven, televisual website. It takes its codes from online streaming platforms, viral featurettes, and pre-visualizations in order to complicate the established roles of the fan, actor, character, and author.
  • GIRTH PROOF Vol. II (Installation shot)
    GIRTH PROOF Vol. II (Installation shot)
    Two single channel videos Male Butt Purse, runtime 1:00 minute and Female Butt Purse, runtime 1:00 minute. Digital printed window decal feature the BOY’Dega cast member’s heads in ice.
  • GIRTH PROOF Vol. II (Installation shot)
    GIRTH PROOF Vol. II (Installation shot)
    Two single channel videos Male Butt Purse, runtime 1:00 minute and Female Butt Purse, runtime 1:00 minute. Digital printed window decal feature the BOY’Dega cast member’s heads in ice.
  • GIRTH PROOF Vol. II (Installation detail)
    GIRTH PROOF Vol. II (Installation detail)
    Cast member Maggie and her mirror sister printed on plywood with door hinge. 48” x 96”.
  • Club Paraphernalia Memo 1 -3
    Club Paraphernalia Memo 1 -3
    12" x 12" ea. Mirrored frame, Google Voice message, Digitally printed drink coasters. Each framed bar coaster host a different phone number that directs the caller to a voicemail which provides VIP information about the shows pictured hosts. This exhibition is the latest in a series of spin offs from the artists' current project, BOY'Dega. It takes its codes from online streaming platforms, viral featurettes, and pre-visualizations in order to complicate the established roles of the fan, actor, character, and author.
  • GIRTH PROOF Vol. II (Installation shot)
    GIRTH PROOF Vol. II (Installation shot)
    Double Sided Odalisque, David (Foreground) Digital printed vinyl, mesh cover, on metal stand 108" x 84"
  • GIRTH PROOF Vol. II (Installation shot)
    GIRTH PROOF Vol. II (Installation shot)
    Frozen in ice or stuck behind glass, a series of paintings, elevated window decals, framed club paraphernalia, and a video proposing a collection of rotating ass purses add to the density of an installation intended to simulate the excitement of brushing past a crush at the club.
  • GIRTH PROOF Vol. II (Installation shot)
    GIRTH PROOF Vol. II (Installation shot)
    Girth Proof Vol II is an extension of the Khroma Klub, a distinct realm of BOY’Dega where the cast revel in the ruins of General Idea’s Chroma Key Club. Much in the spirit of General Idea, Wickerham & Lomax's work has commonly split from the physical walls of the gallery into a decentralized, pervasive, and networked system, finding its audience through various forms of agency.
  • GIRTH PROOF Vol. II (Installation shot)
    GIRTH PROOF Vol. II (Installation shot)
    Double Sided Odalisque, Jarell (foreground) Digital printed vinyl, mesh cover, on metal stand 108" x 84". A sense of vertigo is extended into the gallery’s second room, where the first room’s checkered floor motif occupies a vertical axis in an oversized vinyl image.
  • GIRTH PROOF Vol. II (Installation shot)
    GIRTH PROOF Vol. II (Installation shot)
    Double Sided Odalisque, Jarell (foreground) Digital printed vinyl, mesh cover, on metal stand 108" x 84". Ice Purse, Lawrence (Background) 54" x 66" Inkjet on canvas. Girth Proof Vol. II pivots on the exhaustion of being visible, active, and participatory. On view are four large-scale, double-sided male odalisque images positioned to expand and collapse the gallery’s physical space by allowing the images in proximity to absorb one another through digital reflections.
  • GIRTH PROOF Vol. II (Installation shot)
    GIRTH PROOF Vol. II (Installation shot)
    Frozen in ice or stuck behind glass, a series of paintings, elevated window decals, framed club paraphernalia, and a video proposing a collection of rotating ass purses add to the density of an installation intended to simulate the excitement of brushing past a crush at the club.

BOY'Dega Edited4Syndication

A visionless prototype (BOY’D) throws a desktop through a storefront window. The resulting storyboard vinyl suggests a merger/marriage/mirage. This is a previsualization for the collaborative's invented miniseries, BOYD'ega. [BOY’D?] is a protagonist developed in the early decades of the new millennium to star in a miniseries as a notion to challenge teenagers to push their bodies in regards to fitness, technology, lifespan, self-esteem, and multi-tasking. The miniseries premiered on June 2, 2018.

BOY'Dega Edited4Syndication is a project disseminated digitally through a website containing video and media rich content that looks at television as an expanding form.

If there is merit in the actor's ability to embody his character, there too could be value in the author's ability to embody their fans.

Television’s evolving penchant for storytelling has given way to its own peripheral distribution platforms such as: Hulu, Netflix, official show sites, and fan sites that inform a show’s episodic universe. These central narratives can also manage to be at odds with their syndicated selves leading towards: moralizing reedits, binge viewing, appropriation, shared commentary and further convolutedness. Through these a new story evolves that implicates the collective makers, participants, and addicts as formidable foes to the show’s creators.

“We are both the fans and the parents of our progeny (prodigy).”

Boy’dega: Edited 4 Syndication is a website that uses a model to extrapolate scenarios and visuals from systems that seek to either qualify or quantify the body in the urban sphere, and through levels of role confusion create a form of security through obscurity. The site is a supplemental to the show’s non-existence, a consciously chosen mirage based on aspects of HBO’s The Wire. The model posits the nature of interchangeability through a set of key roles in any show’s canon: the character, the author, the fan, and the actor working towards a dissolving of their stability. HBO’s The Wire presented a metropolis where bureaucratic institutions and the people they quantify are steeped in codes, hierarchies, and modes of conduct while simultaneously policing each other. The show’s creator David Simon uses the phase “juking the stats” referring to institutions that setup systems and test only to benefit from their results directly. This phrase/action implying moral ambiguity sets a working model for his series. The nature of this ambiguity lead us to our model and a set of 5 central terms as modes of operation.
  • BOY'Dega: Edited4Syndication Walk Through.
    Runtime 1:31 minutes HD video. This video shows what a viewer would see first when visiting http://duoxduox.com/ the Boy’dega website. They are introduced to an ensemble cast and asked to pick a navigation weapon before moving through a digital body and exploring video content.
  • BOY'Dega: Edited4Syndication (Website still)
    BOY'Dega: Edited4Syndication (Website still)
    After DUOX4Larkin we craved to release a viral project into the water supply, with all the fluidity that image might entail. This still from BOY'Dega Season 1, is a 3D rotating head which is one of sixteen different webpages of a digital cadaver that splits the body up into parts for navigating the website. The user will find prop videos and text about the making of BOY'Dega the deeper they navigate into the body. BOY'Dega: Edited4Syndication is a 10-part series. Here we draw on the conceptions and conceits of cross-platform, transmedia storytelling. Its nexus is a website that takes an additive approach, layering tropes from video games, television, and film to create heady, immersive projects in which reality and fiction blend.
  • BOY'Dega: Edited4Syndication (Website Still)
    BOY'Dega: Edited4Syndication (Website Still)
    This is a still from BOY'Dega: Edited4Syndication Season 1. This image is an early page on the BOY'Dega website where the user is given choices among various cursors to use, all of which are interpretations of weapons made in prison. Choice and navigation are the main ideas in BOY'Dega Season 1. B:E4S presents itself as fan-fiction parlaying as an artwork, both intended to inform one another by taking a Trojan Horse and trapping it in a Droste effect.
  • BOY'Dega: Edited4Syndication (Website Still)
    BOY'Dega: Edited4Syndication (Website Still)
    This is a still from BOY'Dega, it is a detail from within the cadaver's body. The cadaver is one way of navigating season one where slipping sideways, confounding expectations and dissolving and refocusing are foregrounded as realities of this sprawling website. Distantiation, the supplemental, cultural practices, process/procedural, and self preservation cause further proliferation, engender new forms to present ideas of propagation, of reproduction, of mutation, of generation, and of moving from a place of origin to a "Frankensteinian" notion of selfhood.
  • BOY'Dega: BOND SALON (Video still)
    BOY'Dega: BOND SALON (Video still)
    This still is from Season 3 of the BOY'Dega web series. BOND SALON takes place in a fictional Baltimore salon owned by BOND, played by Betty Fashionopulous, one of the main eight characters of the BOY"Dega series. This salon space in the video serves multiple functions and is modeled after a CIA office, a traditional hair salon and Vogue’s fashion closet. The salon becomes the place where news, gossip and rumors are collected and can be transformed in new possibilities to develop the characters and the story itself.
  • BOY'Dega: BOND SALON (Video still)
    BOY'Dega: BOND SALON (Video still)
    This still is from Season 3 of the BOY'Dega web series. On screen the artists build elaborate foil headgear, first introduced into our work in the DUOX4Larkin Break Room 2012. They are worn to either keep information from entering or exiting. In this season the hats are the hope;? the inexpensive cost and ease of construction combat paranoia and conspiracy theories. Bond has a secret to unveil in Season 3, but receiving her message is the hard part. The voice of Genesis (Season 1 character) is heard throughout the video. A question raised by an inner city middle schooler in HBO's The Wire remains on our minds throughout this project: "How do you get from here to the rest of the world?"
  • BOY'Dega: Encore in the Afta Lyfe (Video still)
    BOY'Dega: Encore in the Afta Lyfe (Video still)
    This still is from Season 2 of the BOY'Dega web series. Spring 2014 Afta Lyfe is a reinterpretation of the initial Boy'dega website into a single channel video that highlights the artist relationship to the characters who are in turn characters themselves. It takes an Urban drama set in Baltimore Maryland and fractures it through varied forms and mechanisms of representation. Here we present a structure that foreshadows the artist death as well which occurs at the end of the video.
  • BOY'Dega: Edited4Syndication (Website still)
    BOY'Dega: Edited4Syndication (Website still)
    This still from BOY'Dega Season 1 This website uses the same model to extrapolate scenarios and visuals from systems that seek to either qualify or quantify the body in the urban sphere and through levels of role confusion, create a form of security through obscurity. The website is a supplemental to the show’s non-existence, a consciously chosen mirage based on aspects of HBO’s The Wire.
  • BOY'Dega: Edited4Syndcation (Website Still)
    BOY'Dega: Edited4Syndcation (Website Still)
    This a still from BOY'Dega's Fanatic Section Audiences are left wondering: is this a game, a crime scene, or something else altogether? The website takes the character BOY'D from our last exhibition and builds a non-existing television show around him. Utilizing only supplementals of a TV show, we use other characters' lives to flesh out who BOY'D is, even as he himself remains a shell.
  • BOY'Dega: Edited4Syndcation (Website Still)
    BOY'Dega: Edited4Syndcation (Website Still)
    This a still from BOY'Dega's Fanatic Section This page is found in the website's Fanatics section, where we as artist play the role of the TV show's fans and create video and images on their behalf. Dora the Explorer is a common character we have shifted and remodeled throughout many of our projects. Here we dress like her and taunt the viewer to add narrative information and help the story of BOY'Dega grow. By entering text into the bird house, located in the lower right corner the User's text permanently mixes with the artist's text hoping to blur the distinction between these roles.

DUOX4Larkin

DUOX function's like a fast fashion brand (H&M) overlaying themselves and their methods onto Larkin Soap, a defunct company from the 19th Century. Adopting some old ideas and stretching others to an extreme, new productions emerge. Male Pregnancy, XL Look Books and The Gift Bags for all.

DUOX4Larkin draws on the historical example of the Larkin Company, a now defunct soap and home decorations company founded in the 19th Century. Housed in an administrative building designed by Frank Lloyd Wright, Larkin achieved notoriety for its endeavors to promote harmonious working conditions and “pure” values amongst its workforce, in synthesis with the purveyance of lifestyle solutions to its customers. Considering Larkin as a prescient Gesamstkunstwerk of branded product and corporate values, DUOX4Larkin incorporates arrangements of objects and images that relate to the changed notion of labor - overly designed and dysfunctional workstations, detoured workwear, customized commodities, and the use of screens for both display and concealment. The physical qualities of DUOX’s work in which related elements indicate hierarchies of “the simulated” and “the real”, build on the application of physiological ideals of cleanliness and hygiene within contemporary culture. Underlying processes of customization suggest both the standardizing of aesthetic choice, and its extension into the realm of biopolitics. The composite inhabitant of their workspaces is part health worker, part surrogate parent, part fashion victim.

  • Installation view
    Installation view
    Digital prints on silk, laminated digital prints, vitrines filled with various objects DUOX4Larkin is a solo exhibition consisting of three sculptures (from right to left: Cribs, XL Look Book and Break Room) that consider life from birth to death and (the) work in between. Focusing on the screen's ability to hold information, the work's surfaces are laminated, concealed, and preserved. The physical qualities of this work, in which related elements indicate hierarchies of “the simulated” and “the real,” build on the application of physiological ideals of cleanliness and hygiene within contemporary culture. Underlying processes of customization suggest both the standardizing of aesthetic choice and its extension into the realm of biopolitics. The composite inhabitant of these presented workspaces is part health worker, part surrogate parent, part fashion.
  • XL Lookbook (Detail)
    XL Lookbook (Detail)
    Double sided digital prints on silk. These photographs sprang from the true story of a female construction worker who dyed her bangs to match her safety vest. We were interested in ways people use customization to cope with even the most banal and precarious aspects of their lives.The show was initially called Customize Your Strife. We created a wardrobe by making alterations at the dry cleaners, adding zippers, creating slits, hems and patching up holes. These codified alterations operated like DNA that could easily be passed on to an adopted by a new designer/collaborator in the future.
  • XL Lookbook (Reverse)
    XL Lookbook (Reverse)

    Double sided digital prints on silk. A backside detail of XL Look Book prints are the most directly related to the show's title which is meant to invoke a fast fashion brand's collaboration with a high­end designer (ex: Alexander Wang for H&M) Our interest was to create these images to function like a design studio that wants to establish and spread the company's vocabulary and planting a seed in a broader audience.

    Water Lily table cut glass, water cooler, DVD case, metal stand. The third sculpture is a constellation of cases, vitrines, and signage referred to as the Break Room. This part of the exhibition considers the break room as a site that, though removed from mainstream production, is no less vital.

  • Cribs
    Cribs
    Laminated digital prints, metal pipes, stainless steel buckets, cereal, metal rings. The first sculptures are the Cribs, which exist in various stages of erection. They are flexible cradles where new form is meant to take shape. This show is the birth of a character named BOY'D. Here his baby face is rendered from thousands of dots contained in each Rasterbated page. Our collaboration was looking at the creative possibility of male co­pregnancy and what could be conceived together under this unlikely circumstance.
  • Cribs (Detail)
    Cribs (Detail)
    The narrative around BOY'D was to create a protagonist out of parts, including Cervantes’s Don Quixote, Chaucer’s Wife of Bath, Gae?tan Dugas as the so­called Patient Zero, James Bond, and the ensemble cast of Oliver Stone’s Any Given Sunday. In this show, the press release is a letter of resignation appointing BOY'D to take over this environment.
  • duox4larkin-donatella.jpeg
    duox4larkin-donatella.jpeg

    The Larkin Company exemplified a workspace of benevolence that we thought framed the ideas we were investigating in the Breakroom section of the show. Vitrines of things preserved from the process are also considered modes of escape and joy. 

     

  • Break Room (Detail)
    Break Room (Detail)
    Vitrines and screens. Here artifices of the show's nine­month production are in casual communication: conch shells painted like sports equipment, two Dora the Explorer towels zipped together, a baby monitor filming a group of off­site Lava lamps, a net stuck with ID badges rests under glass, a coffee mug that announces World's Best Dad holds a set of pencils monogrammed with the exhibition's title, and a vitrine filled with see­through vials containing with a terrycloth landing pad, a sanitizing pen, an uncommitted ID badge, and a change of clothes.
  • Break Room (Detail)
    Break Room (Detail)
    Again we used Craigslist, this time announcing an m4m missed connection. The entire room—the entire exhibition—is collapsed into a single image by a convex mirror mounted in one upper corner of the gallery, a vantage point for the less adventurous visitor.
  • Break Room (Detail)
    Break Room (Detail)
    Vitrines and screens.
  • PROMO WebFlyer
    Promotional website done as a supplemental item for the DUOX4Larkin project.

Channel Heal: The Writer’s Room

July 12–August 1, 2018 / Reginald F. Lewis Museum / Baltimore, MD


Channel Heal: The Writer’s Room is a work intended to survey various metaphysical phenomena and explore their use as correctives to conflict and trauma. The phenomena engaged in this exhibition include: physicality (the physical attributes of a person); mysticality (relating to the spiritual or symbolic), egotism (excessive focus on the self), and transcendence (going beyond ordinary limits).

Wickerham & Lomax have transformed The Reginald F. Lewis lab space into a writer’s room, a stage, where themes will be discussed and collected as reference material for a future endeavor entitled Channel Heal – a video platform chronicling various Baltimore creatives in their transgressive acts – acts that may go beyond established limits or boundaries. On display are newly fabricated pieces that are aberrations of objects typically used by those in the film and television industry. Dry erase boards, clocks, and post-it notes are sample props of the televisual writer, and in this exhibition they crystallize or define moments that would either be provisional or serve to transform the thoughts, ideas, and gestures into an artwork.

The artists work in the space of complicating binary oppositions – virtual vs. real, individual vs. group, and narrative vs. nonsensical. In this exhibition the installation and subsequent programs work in tandem to present both platform and action as a way of externalizing thoughts on conflict and trauma. Ultimately they will be transitioned into form.

  • Channel Heal: The Writer’s Room
    Channel Heal: The Writer’s Room
  • Channel Heal: The Writer’s Room
    Channel Heal: The Writer’s Room
  • Channel Heal: The Writer’s Room
    Channel Heal: The Writer’s Room
  • Channel Heal: The Writer’s Room
    Channel Heal: The Writer’s Room
  • Channel Heal: The Writer’s Room
    Channel Heal: The Writer’s Room
  • Channel Heal: The Writer’s Room
    Channel Heal: The Writer’s Room
  • Channel Heal: The Writer’s Room
    Channel Heal: The Writer’s Room
  • Channel Heal: The Writer’s Room
    Channel Heal: The Writer’s Room
  • Channel Heal: The Writer’s Room
    Channel Heal: The Writer’s Room
  • Channel Heal: The Writer’s Room
    Channel Heal: The Writer’s Room