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About Albert

Baltimore County

Born and raised in the little city of Baltimore, Albert "Bobby" Foster has worked the majority of his life to hone his artistic skills. Drawing since the age of three, he's been a passionate student of the arts, allowing not only the world of comic and sequential art shape his ideas, but also the study of architecture, graphic design, sculpture, as well as dance, music, and theatre to mold his artistic vision. Formally trained in studio art and self-taught in digital art Bobby hopes to bring something... more

Transformations - Bringing color to the shadows of Baltimore

The inner city is not an easy place to live, especially in Baltimore. I wanted to take a comic book approach and blend it with a real world concept to try to appeal to urban youth. The characters are created to show real world people and their split or "two-faced" persona. The media used is a combination of hand drawn, sculpted and 3D assets with extreme detail to human anatomy to give the most realistic feel to allow the reader to connect more with the art and story line as it will hopefully launch into production into the future.

  • Non-Smoking Area

    Another demonstration of the versatility from a 3D asset. All of my characters in,"The Forsaken" were intended to have a slightly stylized hyper-realistic look. This enabled me to not only capture the detailed line work necessary for my comic renderings but to also capture photo quality images.
  • Don't Go Hungry

    In a city stricken by poverty, drugs, and violence, it will often cause good people to do bad things just to satisfy that hunger in their body...what ever that craving maybe. This illustration was meant to demonstrate the versatility of 3D renders. It is the exact picture of the "noir" version but with a stylized comic book twist. Also, uses the same pipeline and software.
  • Ted Torrin's Alter Ego

    Based off an infamous Baltimore city police officer, Ted Torrin is the muscle in this misfit band of heroes. This piece was double the effort because after both characters were sculpted in Zbrush, each had to be rigged, weighted and posed in Maya. Once completed, I could then re-import the models back into Zbrush for lighting and rendering. I then took my render layers and made the needed adjustments to complete the composited piece in Photoshop.
  • Alter Ego: Ravenous (Metamorphosis)

    To survive the streets of Baltimore, we appear as one thing externally, but act as a "monster" in order to survive. One of many examples of the pipeline and use of inter disciplinary arts and use of multi media as it was first sketched by hand, inked, then scanned. Then using various software such as Zbrush, Maya, and Photoshop allowed for the final product of one of many characters that are used in video games, cartoons, and CG films that we have come to know and love today.
  • Alter Ego: Urbaine

    A comic style rendering of Leroy Carter and his alter ego, Urbaine.
  • Alter Ego: The Wraith

    A comic style rendering of Victor and his alter ego, The Wraith.
  • Dogs of Today

    Pictured here are the bipedal and quadruped werewolf minions of Urbaine. They are the transformation of the urban gangs that plague my beloved city of Baltimore. One of many examples of the pipeline and use of inter disciplinary arts and use of multi media as it was first sketched by hand, inked, then scanned. Then using various software such as Zbrush, Maya, and Photoshop allowed for the final product of one of many characters that are used in video games, cartoons, and CG films that we have come to know and love today.

Stories to Tell

Sequential art using sculpted assets for my unique creator controlled pipeline.

Hired Gun

As a professional artist one of the necessary evils in order to maintain a livelihood is working on someone else's idea. It's not one of my favorite parts of my career but I do enjoy eating, and having a roof over my head.

In order to attract potential clientele a first must advertise my the strengths of my artistic talents and technical know-how by employing them on various established characters.

  • Wait'll They Get A Load of Me!

    This was merely a challenge to myself to see if I could capture Jack Nicholson's likeness as the Joker using traditional tools. Compressed charcoal on white cold press paper was used for this exercise.
  • Painted chickens by 3rd grade

    Painted chickens inspired by Maya Angelou's book about life in an Ndebele village
  • Urban Magic 2

    Like the previous image this character was intended for the video game, Dynasty of the Magi. Both character designs were rejected due to the fact that the creator wanted to go with a more hyper-realistic look, despite the multiple mobile platform computational limitations for rendering. It was a personal milestone for me because I wasn't sure I could complete the images within an industry standard time frame. This initially started as a pen sketch (because I like the feel of paper). Then it was scanned in and completely rendered in Photoshop.
  • Urban Magic

    This concept image was for a video game project I was a lead on. Initially, I fillied a lot of roles and was tasked to take a character from start to finish in the pipeline. That meant, conceptual sketches and full color 2D renders, model sculpting, and rig application. With this character I wanted to challenge myself to see if I could keep up with industry standard by producing sketches to a full color render in a matter of (3)hours. Surprisingly, I maintained my goal and then realized I could keep up with the big boys!

Posed and Ready

When a sculpt is completed it is nothing but hollow model. The model is then taken to another program for rigging and posing. Rigging is mostly a technical process but it does involve a little but of artistry and anatomical knowledge. Once the rig has been inserted inside the model and weighted for it to move properly with the model's anatomy it is then ready for posing for static imagery or full animation.

  • Muscle for Hire

    A black and white style render for my character Manawar.
  • Hungry

    Laquawn's hell spawned alter-ego, Ravenous. Rendered without the use of color.
  • Inner City Youth

    After sculpting and rigging the model was then rendered in Zbrush and composited in Photoshop for this illustration. A quote from Laquawn: I'm trouble, believe dat! Yeah, ya heard punk! School...don't matta. You...don't matta. I'm a "G" son, yeah, but it don't matta. F*@& wit' me, and I will punch you in the face. Mess wit' my sister, an you'll catch a hot one! I'm the baddest mother#$%&@ you'll ever meet! 'QUAWN's my name ya heard kid! — Laquawn
  • Dark Side

    Victor's hell spawned alter-ego, The Wraith. Rendered without the use of color.
  • Flippant Youth

    My lead character, Victor. After sculpting and rigging the model was then rendered in Zbrush and composited in Photoshop for this illustration.
  • The Emissary

    A quote from Urbaine: "I have come to prepare the way for the First Consort, the Mother of Eden and The Equal of Man. I will see to it that only the righteous are ready to serve in her Kingdom, for I am her emissary, I am... URBAINE!"
  • Spare Some Change

    Once I rigged, the next challenge for me was to place him in a pose that would convey his personality and position in life. UV mapping and texturing wasn't a necessary step because all of the non-supernatural characters and assets appear as black and white images in, "The Forsaken." Here is a qutote from Leroy: "You abandoned me... destitute and disease ridden. Then, when you choose to acknowledge my existence, YOU step over me with such disdain. This city has taken everything from me! Don't worry...In time, I shall take everything back... Baltimore got her's.
  • Cutting Edge

    After a character has been sculpted, UV'ed, texture mapped and rigged. It is fully ready for animation or static imagery for illustration purposes. This particular charcter was used for a mini comic to demonstrate my storytelling abilities.
  • Iron Maiden

    When I get an idea for a story I like to take a character model to completion through my pipeline. This asset was solely meant for static imagery and not full animation so the facial rig was omitted. Before I start my storyboards/panels I like to do a few test renders of the character to see if I need to touch up any part of the process. This was the result of one the test renders.

Orthographic Views

Multi-views of digital sculpts. The second step after 2D concept development that takes place in Pixologic's Zbrush program.

  • Manawar

    One of many examples of the pipeline and use of inter disciplinary arts and use of multi media as it was first sketched by hand, inked, then scanned. Then using various software such as Zbrush, Maya, and Photoshop allowed for the final product of one of many characters that are used in video games, cartoons, and CG films that we have come to know and love today.
  • Bayne

    This was the official model sheet I worked on for my friend and creator, Chyna McCoy. Once I described the process and what could be achieved with the completed sculpt, Chyna allowed me to work on his character.
  • Urbaine

    Completed model and clay render of, Urbaine. Leroy Carter's alter ego and one of the cast members of my premier storyline, "The Forsaken." This character took a few times to get to this final rendition. Unlike other projects where it usually takes one attempt to capture my envisioned idea, this one took a few years. Like my other character, the Wraith, his appearance changed over time.
  • Witchblade

    Completed model and clay render of, Sara Pezzini's alter ego. The title character of Top Cow's, "Witchblade."
  • Laquawn

    Completed model and clay render of, Laquawn. One of the many cast members of my story that takes place in Baltimore city.
  • The Wraith

    Completed model and clay render of, the Wraith. Victor's alter ego and one of the cast members of my premier storyline, "The Forsaken."
  • Victor

    This particular character is really close to my heart. He's the representation of my sixteen year old self. Pictured here is the completed model and clay render of, Victor. A major cast member of my premier storyline, "The Forsaken."
  • Leroy Carter

    Completed model and clay render of, Leroy Carter. One of the major villains of my premier storyline, "The Forsaken."
  • Urbaine - Transformed

    One of many examples of the pipeline and use of inter disciplinary arts and use of multi media as it was first sketched by hand, inked, then scanned. Then using various software such as Zbrush, Maya, and Photoshop allowed for the final product of one of many characters that are used in video games, cartoons, and CG films that we have come to know and love today.

Sketches and Concepts

A portfolio of traditional sketches and concepts. I wanted to give a glimpse behind the scenes into my thought process of how I develop my characters. Some characters took years to refine while others emerged within a few hours. Here is a window to my exploration.

  • Victor's Alter Ego

    Pencil, pen, and ink sketches on 11x14 cold press paper.
  • We Need Thicker Chains!

    This is one of the final conceptual sketches of Laquawn's alter-ego, Ravenous. Pencil, pen, and ink sketches on 11x14 cold press paper.
  • Laquawn's Alter Ego

    Working out the transition from boy to beast was my goal for this piece. As with the previous metamorphosis I wanted it to capture an excruciatingly painful change. Pencil, pen, and ink sketches on 11x14 cold press paper.
  • Talking Heads

    Pencil, pen, and ink sketches on 11x14 cold press paper. One of the exercises I use to help work out a few ideas I have bumping around in my head. It helps to give me some direction on what to work on for the next step of my process.
  • LaKeisha's Alter Ego

    After finalizing a particular look for this character I then had to work out the transition from one state to another. Being an old Rick Baker fan I always loved the art of his metamorphic creatures. So, I then had to work out how my characters would change from one form to another. Pencil, pen, and ink sketches on 11x14 cold press paper.
  • Got a Problem?!

    This was a fun pencil, pen, and ink piece to work on. It features some of the main characters from my "Forsaken" storyline. I also just wanted to illustrate a piece that captures the idea that these teenagers from Baltimore have a little bit of swag and attitude! Pencil, pen, and ink sketches on 11x14 cold press paper.

Please Allow Me To Introduce Myself

A short video illustrating the various disciplines I incorporate to create my art.

  • A.L.F.'s Show Reel

    My 2015 show reel that demonstrates my abilities as a 3D character artist.
  • Time Lapse 2

    A continuation from the first video.
  • Time Lapse 1

    My first recording of my sculpting process. This time lapse video takes you through my thought process and methodology of character creation.
  • My Methodology

    A short video illustrating my path and reasoning for taking this artistic path. I began this journey in spring of 2003. I soon discovered that the technology had advanced to a point where things that had once been only possible for large visual effects companies could now be done in the comfort of your home. I studied how corporations marketed their intellectual properties through comic books, video games, animation, and toys. as an avid collector, I became dissatisfied with the variation in quality and the likeness of character products from the major brands.

Connect with Albert

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Albert's Curated Collection

This artist has not yet created a curated collection.