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Description

In this piece.I placed models and costumes into the virtual simulation I created through software. By designing the interactions of models, costumes and virtual space. I explore how do the invisible rules and common sense in modern society shape and influence people's perception and behavior. Why is it called Big Game? It doesn’t mean that people really play a game( but who knows if the world we exist in is a game or not?). This project uses the concept of game, that is, people need to follow the rules to enter the next level and keep the game running . Whether it is virtual computer games or actual games played in the real world, people need to obey rules, and these rules direct their behaviors and reactions. If someone breaks the rules, the game will be over. Games fulfill the wishes of players that they cannot achieve in daily life. In real modern life, people are willing to obey the social rules and common sense.I use the concept of games to associate people’s willingness to follow common sense and social rules with players following the rules to play game. And finally raised the question of who direct us willing to do so. Every time I think about the relationship between the running of the world and individual existence, I place myself in the position of the spectator, and I am astonished that everything appears in the right time; neither early nor late.The world rotates in an orderly fashion. Everything seems perfectly calculated, like a game. Is the world we exist in a game? If so, who creates the game and manipulates us, such that we are willing to obey the rules? In a computer game we accomplish missions which are different from real life by manipulating the virtual figure - the virtual figure being a projection of ourselves. Human beings do similar daily routines generation after generation. This immortal procession is as epic as it is great; full of hope and desperation. I am led to wonder, in real life then, are we being projected? Who is manipulating us and getting the satisfaction?